Legendary Guardians of Childhood Organization in Your Inner Child Series: World Mythology of Ancient Power | World Anvil

Legendary Guardians of Childhood

The Guardians of Childhood are mythical individuals who embody characteristics of childhood. These figures hold great mystical power derived from the Human Collective Consciousness (HCC) and Ley Lines. This makes them powerful both individually and together. As Guardians of Mankind via children, this makes them perfect as heads of state and government of the mystical world. Their governmental duty is to lead The Collective Congress of Ancient Power. However, they are tasked with generating belief for the mystical world.  

Questions Answered

Were the people or positions created for a specific purpose? Yes. Each Guardian was chosen as a to fulfill a purpose or a position that served a spcific purpose.   Were they given special powers? Yes. Besides Father Time and Mother Nature and Father Winter, each position had powers held in trust until the one chosen for it appeared before them. Some were easy. Others not so much.   How did this group get together? Slowly over the years. After the original thirteen gathered, it took a long time until the fourteenth appeared and came into his magical status and his power. Why did they unite? A simple question it may appear. But simple it's not. Although, it can be summed in one word: Protection! However, it shall be said here that they united to ensure that children believe as a world without Hope, Love, Joy, Generosity and Wonder is a world that nobody would want to live in.  

The Guardians of Childhood Members

There were thirteen original members. The five founding members Father Time, Mother Nature, Mother Goose, Father Winter, and Lord Sandman. Nicholas is sixth. Queens Boreal and Austral, Easter Bunny, Tooth Fairy, Cupid/Saint Valentine, and Saint Patrick go from seventh to thirteenth. But the exact order is not known. Out of all these people, the first two are born out of primordial entities. Mother Nature is the daughter of Goddess Gaia and Father Time is the son of Protogenoi Kronos. It may be interesting to note that only Mother Nature and Primordial God Father Winter have children out of the original thirteen.   The fourteenth and last, for a while at least, is Baxter Baggs as the Prime Merlinean AKA Guardian of Belief in AEP.   The next few are the Deities of Ancient Power, They come in and are offered to sit on it as a thank you.   After them, Angela comes into the fold via marriage and coming to be The Grand High Royalty of Ancient Power. Before Nicholas Claus leaves this plane, Baxter and Angela are the Grand High Royalty of Ancient Power and Christmas Magic. Their children are born and make it a royal family.   And then no more, It is complete.  

Members of Childhood Guardians

  Original: Father Time and Mother Nature (King and Queen) Father Winter Sandman Mother Goose Tooth Fairy Queens Boreal and Austral Father Christmas Easter Bunny Cupid

Powers and Abilities

Background Powers of all Guardians

Ancient and Mystical Empowerment/Affinity: The Guardians are empowered by mystical places and the Ley Lines. They are also empowered by the Ancient Civilizations, Camelot, and events that led to the modern era of AEP.     Magic Amplification: The Guardians of Childhood are stronger near powerful ley lines (such as those that converge at either Pole (North and South)). They also are stronger together. Each of them are enhanced by the strength of belief in the spirit. It helps when they return some power back into the Earth. Mystical Aura/Power/Radiance: All Guardians have a strong aura of power surrounding them. This energy also makes it known that they possess immensely strong magical properties.   Magic Detection/Sense “Third-Eye View or Remote Viewing": Through the mystical sense of second sight, High-Level Mystics (Baxter and the Rulers and those of other realms) have the ability to detect sources from other supernatural entities and mystical items. This perception allows others to see friendlies or enemies or unknowns. They can also detect hidden places or objects as well.   Location Analysis: As a sub-ability of Magic Sense, all Guardians can analyze locations for signs of magic usage and beings. They can also detect portals if they are forming or dissipating with this ability. The Gifts of Invisibility and Immortality: These gifts allows all Guardians the ability to render themselves cloaked by the naked eye and live forever.

In-use Powers of all Guardians

Omnilingualism/All-Tongue and Zoolingualism: “The Gift of Universal Translation” is to be able to speak, write, understand and communicate in any language, sign language (even lip-reading), alien languages that have never been heard before, reading body language, and backwards speech and writing with little or no training. With a subset of All-Tongue, users are able to understand the speech of animal life forms. Magical Energy Manipulation (Ley Lines and Aether): All Guardians can use the Ley Lines and Aether daily and also in spells. Spell Casting/Magical Incantation: All Guardians can cast spells. These series of incantations or specific thoughts, gestures, rituals and other actions can do anything. Many verbal spells are in Latin or other ancient languages. But some are not verbal. Teleportation (Magiportation) (Master Level): All Guardians are capable of teleporting on a planetary scale, moving anywhere on the planet. He can take people with him if he chooses to. Telepathy “Telepathic Contact” (Master Level): All Guardians are able communicate by thought-speak and they can also read minds. And lots more! Mystical Species Bonding/Companionship (Unicorns, Alicorns/Pegasi, Dragons, ETC.): The alliance formed by mystical species and humans eventually became something much more. Those who work with Alicorns, Gryphons, Dragons, Unicorns and many others understand them and care for them like family. Those who want to pull carriages, coaches, wagons, or sleighs do. Portal Creation “Portal Generation/Materialization, Interdimensional Gateway, and Wormhole Creation/Generation”: The entire Collective Congress has the ability to create portals to use between Earth and other realms. This transport system allows the entire Leadership of All Realms to gather and talk about issues facing them. Portal Negation/Destruction: The entire Collective Congress has the ability to close off their realm from others to prevent any Dark Magic or any wars from interfering with their realm.   Illusionary Environment “Environmental Illusion Generation/Creation/Projection and Illusive Environment”: The entire Collective Congress has the ability to cast area-effect illusions that alters the appearance of their environment, mostly to hide things from view. These environmental illusions can either be purely sensory and mental or truly occupy physical space.

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