House Rules in An Open Door | World Anvil

House Rules

1) Potions can be consumed as a Bonus action. a) A potion consumed as an Action heals max possible. b) A potion consumed as a Bonus Action roll for healing amount.   2) Critical Hits (natural 20) spell attack roll or melee attack roll damage is max possible roll + damage dice roll a. EX: Hitting with a Great Sword, damage would be usually 2d6. Instead on a critical hit it would be 12 (max possible on 2d6) + a roll of 2d6.   3) Optional Flanking Rule: When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy. A creature can’t flank an enemy that it can’t see. A creature also can’t flank while it is incapacitated. A Large or larger creature is flanking as long as at least one square or hex of its space qualifies for flanking.   4) HP - during character creation, max HP. Level up to 5, max HP. Levels beyond 5 - roll for HP, reroll on 1s.   5) Rule of Cool! - Rules as written can be bent at the DM’s discretion for a creative/fun event a player wants to do

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