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Redeemed Fiend

Fiends are known to be evil, ruthless, destructive, and hateful; basically the opposite of everything good. They are not only evil, evil and malevolence make up their very nature. They delight in pain and they do not know what mercy is. They do not easily change their ways either. Nevertheless, they are intelligent, capable of learning, and susceptible to change. Further, although redemption is extremely rare and difficult for a fiend, it is not impossible. Their appearance varies since fiends vary in shape, but they look indomitable and lurid by nature. A redeemed fiend buries its past deep within and only looks back to learn from the grave mistakes it has made. Thankful for a clean slate undefiled by its past, a redeemed fiend seeks out the ways of the good, discovering the world anew.


There are several ways to redeem oneself. For instance, there are angels powerful enough to place a shard of goodness inside a fiend by looking into its eyes and sacrificing a part of its own angelic soul for the greater good; a shard of good to make the foulest of souls question their life path… A shard of good that may, perhaps, turn evil into good.

Although very rare, there are some fiends whose lives of thousands of years granted them an understanding beyond the limitations of their nature and the traditions of their existence. Those fiends retreat and live in seclusion for hundreds of years, trying to blunt their malevolence. A few of those who live in seclusion succeed to sunder their nature and are redeemed through solitude and the wisdom they find within.

Strong emotions can also lead a fiend to redemption; a fiend can fall in love with an angel, or a devil can question the orders that caused its best friend’s death, which can lead them to the paths of the righteous.

Being a redeemed fiend is not easy, those who are redeemed lose most of their powers that are the legacy of their heritage. If a fiend somehow gets redeemed, its ideology, mindset, and the way it perceives the world changes, making it harder for it to use its former powers. Once the redeemed fiend goes through life enough for it to embrace its true self and accept that these powers once serving evil can now serve a good purpose, it slowly regains the courage to use some of them again.


  • Ability Score Increase. Your Wisdom score increases by 2.
  • Age. A fiend dying of old age is not a common sight to behold. However, when redeemed, they have to sacrifice their immortality. They do not get old and have 200 more years to live after being redeemed.
  • Size. Redeemed fiends’ size and appearances vary greatly. However, they are mostly between 5 and 7 feet tall and weigh between 220 and 260 pounds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Creature Type. You are a fiend rather than a humanoid. You retained your fiendish form when you were redeemed.
  • Holy Pact. When you are redeemed, you agree to an unrelenting holy pact. You thus simply cease to exist if you commit evil acts, and your alignment shifts to evil. Shifts in your alignment are determined at the GM’s discretion.
  • Darkvision. You once ruled over the darkness, which is why you are accustomed to it. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Fiendish Heritage. You have advantage on saving throws against being charmed and frightened.
  • Fiend’s Lifestyle. As a fiend, you’ve been on many adventures and seen things that most mortals could only imagine. Although you are redeemed, the memory of all that you’ve seen stays with you. Due to your past experiences, you have proficiency in two skills of your choice.
  • Unpopular. Commonfolk try to avoid you and do not trust you. You have disadvantage on Charisma (Persuasion) checks made against them while in your true form.
  • Subrace. Redemption leads to different outcomes for different types of fiends. The subrace of each redeemed fiend is determined according to their former self.
Redeemed Succubus/Incubus

Charming, lustful, and deadly; succubi/incubi are some of the most dangerous beings of the lower planes. When redeemed, their lust turns into affection, and their deadly kiss turns into a touch of warmth. Retaining their true forms as well as their shapechanging ability, they look however they please. When you choose this subrace, you gain the following benefits:

  • Alignment. Most redeemed succubi/incubi are neutral good; however, there can be redeemed succubi/incubi of any non evil alignment.
  • Ability Score Increase. Your Charisma score increases by 1.
  • Language. You can speak, read, and write Common, and Abyssal or Infernal.
  • Demon’s Claws. Although you have kept some of your bloodline features, some of them went blunt when you were redeemed. However, as time goes by, and as you adapt more and more to your new lifestyle, you rediscover that you can, in fact, use the features you retained for the better. As a bonus action, you can grow claws that deal 1d6 slashing damage (each) while in your true form or you can reduce them and put them away.
  • Fiend’s Wings. Due to your fiendish heritage, you have bat like wings. Although your wings lose some of their former functions when you are redeemed, you can still use them in some ways.
  • Your jump distance is doubled and you can glide while falling; your rate of descent slows to 60 feet per round, you do not take any falling damage, and you can land on your feet.
  • Invigorating Kiss. As an action, you kiss a creature. The target regains a number of hit points equal to your Charisma modifier (minimum of 1). A creature can benefit from this feature once until it finishes a long rest.
  • Shapechanger. As an action, you can polymorph into a Small or Medium humanoid or back into your true form. Without wings, you lose their benefits. Other than your size and speed, your statistics are the same in each form. Any equipment you are wearing or carrying isn’t transformed. You revert to your true form if you die.
  • Once you use this feature, you must finish a short or long rest to use it again.

Redeemed Chan Devil

Born of hate, mischief, and (of course) chains, chain devils are brutal creatures of the lower planes. Their bodies are composed of chains that can be used as deadly weapons or tools to enslave their foes. The painful screams of those they torture are music to their ears. The memories of these horrid acts are burdens that redeemed chain devils must bear. They keep their appearance as it was; however, they overcome the evil within when redeemed. Redeemed chain devils generally devote themselves to be followers of law and order, punishing those who commit evil, mostly under the guidance of a good-aligned temple. When you choose this subrace, you gain the following benefits:

  • Alignment. Most redeemed chain devils are lawful good; however, there can be redeemed chain devils of any non-evil alignment.
  • Ability Score Increase. Your Strength or Constitution score (one of your choice) increases by 1.
  • Language. You can speak, read, and write Common and Infernal.
  • Devil’s Chains. You once used your chains to enslave your foes, but you came to understand that you could also use them for good when you were redeemed. You can use your chains to make a melee weapon attack. The chain has the following properties: It is a simple melee weapon that has the reach and f inesse properties. On a hit, it deals 1d8 slashing damage, and the target is grappled (DC equal to 8 + your Strength modifier + your proficiency bonus).
  • Devil’s Eyes. Magical darkness doesn’t impede your darkvision.
  • Heartening Mask. You choose a creature within 30 feet of you that you can see. As a bonus action, you create an illusion of one of the target’s loved ones to comfort it. The target has advantage on the next saving throw within 1 minute. If the target is already affected by a magical effect, it can repeat its saving throw against it, ending the effect on itself on a success.
  • Once you use this feature, you must finish a short or long rest to use it again.

History

Redeemed fiends are extremely rare, and rarely live past a year from their transformation, due to other fiends finding and destroying them. But those that live longer tend to become more powerful and become bastions of good and law. While most societies tend to distrust redeemed fiends, some have found comfort and community in monasteries and temples dedicated to good aligned deities.

Origin/Ancestry
Fiend
Lifespan
Mature upon transformation, Up to 200 after transformation
Average Height
5-7'
Average Weight
220 - 260 lbs
Geographic Distribution

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