Duergar
Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark , during the Earth-an Era . That chthonic realm is saturated with strange magical energy, and over generations, early duergar absorbed traces of it. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on them. Fueled by Underdark magic, those experiments left early duergar with psionic powers, which have been passed down to their descendants. In time, they liberated themselves from their aberrant tyrants and forged a new life for themselves in the Underdark and beyond.
- Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
- Creature Type. You are a Humanoid. You are also considered a dwarf for any prerequisite or effect that requires you to be a dwarf.
- Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
- Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
- Darkvision. You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
- Duergar Magic. Starting at 3rd level, you can cast the Enlarge/Reduce spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the Invisibility spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.
- Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
- Dwarven Resilience. You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
- Psionic Fortitude. You have advantage on saving throws you make to avoid or end the charmed or stunned condition on yourself.
- Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
History
During the Earth-an Era, where the Old Ones invaded with their aberration army most Dwarves did not retreat underground, because most were already their. In fact as a tragic fate they were the first bastions against the aberrations and helped protect the other fleeing races, at the cost of many being caught and becoming slaves to the other side. This led to the Duergar being formed. Also being known as the Grey Dwarves.
Now they prowl the Underdark in 2 separate types. Those that remember their ancestors sacrifices and continue to hunt down aberrations and those who have become like their late masters. Taking slaves and inflicting pain unto others.
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