Other Ancestry in Amen | World Anvil

Other Ancestry

To see the statblock for any given race, simply click the race's name or picture.   Critterfolk:
Life is short for a Critterfolk, and in a world full of danger, they face it head on. These energetic anthropomorphic rodents are brave to a T, and despite stigma that is associated with them due to their appearance, they are incredibly thoughtful. Not much is known about their origin, but these little critters can be found just about anywhere in the world; barring extreme climates. If you find that your coin purse has been nibbled through, and your coin absent, perhaps it wasn't the bucktoothed Tenggle in the corner... this time...     Firbolg:
In the forests along the edge of the Crescent Merrow, a region west of the Ertsland Valley, various tribes of Firbolg cloister in remote strongholds. Firbolg are generally kind and gentle giants, preferring to spend their days in quiet harmony with the woods. Occasionally the Firbolg come to blows with the titular Merrow, but hold their ground against these assaults. When provoked, Firbolgs demonstrate formidable skills with weapons and druidic magic.     Goliath:
At the highest mountain peaks of the Drakemaw Peninsula, enraptured by frigid wind and thin air, dwell the reclusive Goliaths. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each Goliath with the responsibility to earn a place in the tribe or die trying.     Heart Shard:
-placeholder-     Ipolan:
Once a society of recluse wizards in the era of the Initial Civilization, the Ipolan people were twisted and malformed into a tortured mass-consciousness, known as the Convergent, fated to insanity forever. That was until a group of Knights from the Guidewind Corporate ventured to the frozen ruins of Ipolas, and killed the Convergent, promising to return them from the afterlife, fixed of their turmoil. In but a few months time, these Knights made true on their promise, and in the first casting of 10th-level magic in centuries, lead by the arch-lich Sir Mortemer, the Ipolan people were reborn. The Ipolans were no longer amassed, right and independent in mind once again, with synthetic bodies that exceeded the capabilities of their old natural forms. It was shortly after that many of the revived Ipolans scattered, wanting to leave the nightmare behind. For those that stayed, a New Ipolan Society was created, however not even the bravest souls could bear living upon the frozen wastes of Ipolas any longer, and the New Ipolan Society manned a magical vessel known as the Krywyr to embark on a grand odyssey across Tressa, set with the intention of learning more of the world they had left behind all those centuries ago.     Kenku:
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-placeholder-     Riftborn:
In the broadest terms, a Riftborn is a humanoid who's experienced The Rift, and has been altered by it. They may have memories of their life before this event, but it comes to them in sporadic episodes. Aside from the loss of memory, Riftborn seem to all possess some kind of light-emitting surface as part of their body, ranging from a glow of the eyes or hair, to an entire encapsulation of their skin. Riftborn don't seem to have a discernible lifespan either, and don't abide by requirements of food, water, air, and sleep. A Riftborn can just as suddenly appear as they can disappear, and that instability is disconcerting to many.     Tabaxi:
-placeholder-     Triton:
-placeholder-     Tortle:
-placeholder-     Voidborn:
If there are the stars above, then between the threads of the universe, there must be the void. In the instances where a creature dies, a will to persist in their mortal form may have them reaching out to a power that both exists, but represents the opposite of existence. These creatures are Voidborn. While unknown to almost all, The Rift's influence extends into the fabric of reality itself. The Rift represents life and energy, and its antithesis is The Void. It's because of this duality that The Rift and The Void are very similar, and as such, experiencing it directly may alter a creature into becoming Voidborn. The circumstances to reproduce this phenomenon are inconceivable, however it is clear that an intervention at the time of death is key. Voidborn, unlike their Riftborn counterparts, retain their memories after their transformation, and their new form perpetually emits an aura of void. This aura sucks away surrounding light and energy, and provides a small bit of clarity into the inner workings of the universe around them. The Voidborn seem less volatile than Riftborn, but their existence appears to be equally as indefinite; with instances of the sudden disappearance of Voidborn being scarce.     Warforged:
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