Myrreos' Longest Journey - P2 The Conference

Would Myrreos make it out of Pervalme?

Maha Aehir, great to see you again. Join me again for the first story set in the world of the Alvunne Saga. It is not the main story and actually, it is one I cannot possibly know the outcome of. That's because a higher power is at work here. Someone else is calling the shots. So let's title this one: Myrreos' Longest Journey.  

The Treaty of Pervalme

This one is important for all of Alvunne, and our story. The Treaty of Pervalme is a peace treaty which will change the course of history, no doubt. It's not even just a peace treaty, but a promise to work together for the foreseeable future.   If every city-state on Alvunne Continent signs it, it will pave the way for the Continent to travel home, back to the Home Planets. Such a travel requires peace and cooperation, not war and what have you. I don't like war to be honest, such a waste of resources. It will be a long and potentially perilous journey from Earth's ocean floor, through space, back to the Home Planets.   Alvunne has been safely nestled on the bottom of the Atlantic Ocean on Earth for well over 2.300 years, and resources are dwindling. It's time to return.
Plot type
Story Challenge entry: The Longest Journey
Related Characters
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The Treaty of Pervalme
Document | Feb 8, 2025

Part II: The Conflict

No more peace at Pervalme Village

Let's see if we can find Myrreos somewhere in this lovely village. Yes! There he is, leaving a swift meal restaurant with some leftover sauce in his now full grown beard, his hood pulled over his face again. While the Treaty of Pervalme is a historic event of great magnitude, it's not a blessing for our friend here. He lived peacefully in the village for almost a month before the first diplomats and guests arrived.   Myrreos had surely hoped to go unnoticed, but among even the first arrivals were some Ferinta officials. He had recognized a few and panicked. Understandingly so, I might add. One woman of the merry Ferintans was an illustrious, vengeful court member who wanted to attack the Tsintali dam after the assassination of the queen, Myrreos' mother. She would surely drag him back to Ferinta to fulfill his kingly duty, no questions asked. He had always feared her to some extent, and now too, she looked fierce. A stern expression on her face, a simple dress made of expensive fibres and a long scimitar hanging from her belt. She definitely seemed ready for *ahem* diplomacy.  

The chase

So Myrreos hadn't slept much in days and had only gone out to eat at that swift meal restaurant at the farthest end of town. Far away from the bustling center. But well, even that area is now riddled with people. And back over his face went the hood - I dont' like that hood.   It's night time, half of the old street lanterns are illuminating the red cobble stoned streets for the occasion. You want visitors to feel festive and bright, even at night, I assume. You want them to visit the bars and sing-alongs and theaters to get the economy going. During the year, it's way too expensive to keep those lights on though. You might say it's because of all this light Myrreos' identity is quite out for grabs.   It didn't take them long. A tall man with high cheek bones and wearing a fancy cape (he looks strikingly like Myrreos himself I might add) seems to be following our friend. It seems Myrreos is on to him though. Good. He's walking faster now, turning a corner swiftly. Good. But it seems to have no effect. The tall man is still on his tail.   Myrreos, look out! Within a seemingly eternal second, four mad things happen. The tall man grabs Myrreos by the one arm after a quick run. His face is revealed and it turns out it's his brother, who murmurs to him "You won't claim your crown under my watch, deserter" and yanks Myrreos' talisman from his neck. At that time, Myrreos shouts "isson" at the talisman, and he disappears.    

Isson

"isson" means "blink" in English for you Earthling readers. It's a command ushered to a carrier of magical essence, the talisman in this case. If done correctly and after many years of training, the caster can make oneself disappear from one place and reappear in another with this specific command.   This worked for Myrreos, but not entirely. The spell has a limited area of effect. A cone is erected around the spell caster and anything inside blinks to another place. On the upside, Myrreos is now right in front of a small house's open door. Sadly, he finds himself without the talisman and his left lower arm. Luckily, the magical cone has scorched the wound, so apart from the pain, Myrreos is not in danger anymore.   In the lights of the doorway, a scruffy old lady nods at him, turns around swiftly and enters the house. She's the owner of Myrreos' favourite Pervalme cliff garden. Myrreos follows her without hesitation. Even if it's a trap, does he have a choice? Soon his brother is bound to find him.  

Through caverns deep

Myrreos seems to trust the old scruffy lady. I mean, I can't blame him. Her rare smile does reveal a daring side to her. She pushes aside a heavy old Blue Poppy stove with a heavy sigh. It hasn't been used in a while it seems, as an array of plants and household items are riddled all over it. A stairway into an - apparently secret - basement is revealed.   Myrreos walks over to the stairway which descends into a dark corridor. The scruffy lady smiles at him again and hands him a map. She says: "Down beneath my basement is a mine shaft. Follow this map once you reach it and you can find the foot of the cliffs. Good luck." And she pushes Myrreos into the stairway. She should be more careful, if you ask me.   She's just covered up the stairway when a few arythmic bangs make the door rattle in its hinges. The scruffy lady walks over and opens it with a sigh. It's Myrreos' brother, as we expected. His eyes are filled with rage - and fear? His existence must really scare him. It's uncanny. But don't tell me he will hurt the good lady for helping Myrreos.   The brother commands her to tell him where he went. It's the last house in the street, so Myrreos has to be there. Two of his henchmen look around the small but cozy home and shake their heads. Then, he grabs the good lady by her neck and looks her in the eyes, peering into her soul. He clenches the grip of his short sword. This is it. The lady closes her eyes. But then he let's go and grunts violently. He gestures his gang to leave and takes off. Phew!  

A corridor rarely travelled

I hope the good lady will be okay after all this. Where is he at now? It seems he has found a torch to light his way and has been running down the basement of the house, through a corridor that's just wide enough to pass and into a section of mines. Now, he finds himself at a muddy crossroads.   Interesting. There's so many routes converging in this one spot. Not easy to find the right one on that old ragged map, only lit by the bouncy lights of the small torch. After some consideration, he turns into a corridor that's not even on the map. What's he up to?   He turns a sharp corner. And another one. Every once in a while, old wooden beams are supporting the rocky ceiling overhead. He then stops briefly at the next intersection, and decides to enter the one corridor that boasts a very dim light at the end of it. A weak and solemn light. I would pull him back if I were with him, but alas. I'm merely a scribe in all this.   What he finds at the end of this corridor is rather shocking and hasn't been seen for over a thousand years. A Dassaï is floating dormant just in front of the rear wall of the dimly lit cavern. It isn't moving, but surely can't be dead. Even dead Dassaï don't float. Its skeletal face does not look up as Myrreos enters, its eyes - one of the last fleshy parts of a Dassaï - don't look up.   Myrreos seems to be just as shocked as we are. But he's tired. He hasn't been sleeping. He has been running, and he's lost his talisman and his arm. So he sits down on the stone cold floor and stares at the floating Dassaï. Wondering what to do next, clutching the stomp where his left lower arm used to be.

Comments

Author's Notes

This is an entry for the 'The Longest Journey' challenge by Tyrdal.
Notable related articles:

Pervalme
Settlement | Nov 28, 2024
Dassaï
Species | Oct 31, 2024
      The header is one of my first AI experiments within Canva.


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Nov 14, 2024 08:46

Congratulations on completing the second chapter of "The longest journey". Here is a little memento to remember this chapter by :

 
Our journey continues in chapter three, "The wonders of the world". Hope to see you there!


Sit down, my friend, and let me tell you of Aran'sha . A world where the sands shift and the stars sing, where the wind carries secrets and the twin moons keep silent vigil over it all.
Nov 30, 2024 08:19

The way you are writing is so unique. I really enjoyed reading this piece of work. See you in your stream!

Dec 10, 2024 20:54 by Aldus Ken

Thank you so much! Happy you enjoyed it ^^ and well certainly, always welcome in!

Read more about the Alvunne Saga. ^^
Oh and I stream every Thursday on Twitch!