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Alvara

AS 1262

Created by

Introduction

  The cataclysmic Elemental Shift happened 1262 years ago. Magic spread from the four poles as the Elemental Primordials tore out of their seals and gave birth to the Goddess of Magic, Mystraza. The shift brought forth more than just magic; monstrosities and terrors came to life as the age-old Titans found their breath again. Countless evils roam the land as the inhabitants struggle to reclaim their place on Alvara.   Alvara is a homebrew world and fantasy setting intended for Dungeons and Dragons. Explore the breathtaking landscape of Faehnall after it nearly fell to ruin as a result of the Elemental Shift. Be a part of the Warring Continent of Neo-Syncloria where treachery, death and despair is the norm. Sail the Vernasian Seas as a pirate or a merchant while avoiding the countless dangers that lurk in the depths. Dive into the dark and mysterious Alvaran Subterrai where all manners of horrors dwell and pitch darkness is the norm. Alvara has countless environments that will provide any party an epic adventure beginning from peasant to hero.   -----

Campaign Hook: The Legion of Demise

  The Legion of Demise, a mysterious cult dedicated to the Lost God, Xernos has obtained powers beyond our understanding. With their base hidden away on Maynath, the cult begins plans to resurrect the last remnants of their Lost God. Travel throughout Faehnall to oppose the Legion or discover the secrets hidden within the Sandhaven Desert. Tame the Elemental Wilds or stop the spread of blight through the Deathlands, Faehnall is brimming with adventure!   -----

Campaign Hook: Tame the Black Cat

  On the Northern end of Faehnall, in the bowels of the Sandhaven Desert lies the lawless kingdom of Sandhaven. Lurking in the shadows of the already corrupt city, a powerful crime syndicate known as The Black Cat begins their operation to spread their influence throughout the continent. Uncover the secret dealings of the syndicate, conduct a massive drug bust and explore the dangerous lands of Sandhaven to either put an end to the organization... or join them!   -----

Campaign Hook: A War for War's Sake

  Neo-Syncloria is a land doomed to eternal war between its three factions. To the east lies Amethyst, a land of equal opportunity for all races. Trade and commerce is abundant here as it is the only neutral faction on the continent. As an adventurer, you will be tasked to bring a stop to the never-ending war between the factions of the land. Collect intrigue, conduct investigations, hire spies and commit heists to help bring an end to the strife that pervades all life.   -----

Campaign Hook: Beyond the Sapphire Waters

  The islands of the Vernasian Seas are countless and many remain unexplored. Discover treasure and face fierce enemies as you voyage across the treacherous waters in the hopes of creating a name for yourself and your band of merry sailors. Visit the city of Verna to uncover a plot to dethrone the Vernasian Royal Family or head to Thalim to stop the tyrannical rule of a fierce dragon turtle.   -----

Campaign Hook: Journey to the Centre of Alvara

  Sealed deep within the bowels of the planet, the Primordial of Fire Vulfaxa stirs within her slumber. As rumours of endless riches spread throughout New Khairn City, a new breed of adventurers find themselves in a race to be the first to discover eternal glory. Witness and become a part of the frantic gold rush that first defined New Khairn City as "The City of New Beginnings." Journey deep into the Alvaran Subterrai to discover horrors, monstrosities and a looming evil that is biding its time. With all the disturbance, Mount Khairn threatens to erupt once more, threatening to repeat the cataclysm that felled Faehnall during the Elemental Shift.   -----   Even if you find none of the adventure hooks above to be enticing, there are countless areas and quests to explore all over Alvara. Create your own adventure in this sandbox-like world that will have something for everyone!  

The Elemental Calendar

A breakdown of the Elemental Calendar which the inhabitants of Alvara use.


OrderMonthElementWeatherTemperature
1DawlLightSun, CloudsWarm, Hot
2AvullSteamClouds, FogWarm, Cool
3AguaWaterRain, FogCool
4VentoWindRain, Light Storms, FogCool, Cold
5StormurStormThunderstorms, Heavy RainCold
6LumiSnowSnow, Light StormsCold
7HieloIceBlizzards, SnowVery Cold
8ZehirPoisonFog, Acid RainCold, Cool
9TerraEarthSun, Clear SkiesWarm, Cool
10VarmeHeatSun, DroughtHot, Warm
11VuurFireHeat Wave, SunScorching Hot
12MyrkurDarkDark CloudsHot, Warm
 

Pantheon of the Gods

A brief rundown of all the major deities worshiped on Alvara.


DeityAlignmentDivine RealmSuggested DomainsSymbol
Adalax, God of CraftNHammerforge, The Broken ValleyForge, KnowledgeAnvil with a hammer above
Analuna, Goddess of the MoonCGMelunis, The Lunar ExpanseLife, LightCrescent moon with 5 stars along the crest
Cylan, God of NatureNRaegenwood, The Heart of FeyNature, GraveA sapling with autumn-coloured leaves
Destina, Goddess of Luck and FortuneCGEssonia, The Tower of ChanceTrickeryOpen palm holding a globe the emits stars
Elain, Goddess of PeaceNGAtasia, The Fields of AmityLife, NatureDove's feather atop a pond of water
Frenai, Goddess of Fertility and AgricultureNGHarvest, The Topaz GrazeLifeThree standing strains of wheat
Judicar, God of Rule and LawLGParadise, The Elder KingdomWar, LightSilver triangle
Krytanis, God of Trade and MerchantsNCat's Eye, The Wandering CaravanKnowledge, Trickery, ForgeA caravan being pulled by two horses
Librator, God of KnowledgeLGGyrfinach, The Library of SecretsKnowledgeOpen blank book
Linoah, God of Dawn and BeginningsLGSylintide, The Sunrise IslesLight, LifeA rising sun with a horizon
Lyken, God of Lies and DeceitCEKhatark, The Den of IllusionsTrickeryAn extended tongue from the front
Malikav, God of WarCNFort Thorchak, The Decaying WastesWar, DeathTwo swords crossed
Mystraza, Goddess of MagicNGAstra Malona, The Arcane ObservatoryKnowledgeA rainbow of stars
Nahlia, Goddess of Love and BeautyCGLin' Dyrna, The Crystal FortressLife, LightWhite veil covering a beautiful woman
Neth, God of Death and DiseaseCEValasythis, The Spread of CorruptionDeath, Tempest, GraveA scythe with blood drops
Noir, Goddess of the NightLEDreamhollow, The Twilight SlumberNature, DeathA candle with no flame
Staxia, Goddess of Stars and NavigationNNovatiir, The Eyes AboveNature, TempestA telescope pointing upwards
Syntala, Goddess of ThievesCNGrimm Revair, The Hollow SlumsTrickeryA bag filled with treasure and coins
Tidalith, God of Seas and StormsCEAtalantius, The Corralled DepthsTempestA storm cloud with a lightning bolt coming down
Vathyra, Goddess of Song and DanceLNAuroros Luminos, The Circus of WondersLight, KnowledgeA harp with branches
 

The Lost Gods

Those who rise will also eventually fall. Over the years, a number of deities have either disappeared, been banished, or reportedly killed. These are the Lost Gods of Alvara; though they may be gone, they are still remembered by a select few.


DeityAlignmentLost RealmSuggested DomainsSymbol
Balanydis, God of ProtectionLGEscatross, The Immovable WallLife, Order, ForgeAn emblazoned silver shield with gold crests
Kaliotis, God of InsanityCEShatterax, The Maze of MirrorsTrickery, KnowledgeTwo overlapped infinity symbols
Faros, God of FateNFaturna, The Clockwork CityLife, DeathThree triangles with their points overlapping in the centre
Naturas, Goddess of Freedom and NatureCGYggdrasil, The Tree of LifeNature, Life, TempestA blooming oak ripe with fruit
Omnicant, God of KnowledgeLNTokengrand, The Discheveled ArchivesKnowledge, ArcanaA book with torn pages
Perisia, Goddess of TransformationCNMetamorpolis, The Amorphous CityTrickery, NatureA blob with no form
Sekyia, Goddess of SecretsNMystique, The City of WhispersOrder, GraveClosed lips with a finger in front
Srenaya, Goddess of TemptationCEPandora, The Chamber of DesiresTrickery, WarA shining juicy apple
Xernos, God of DominationLEDauðurjökull, The Withering GlacierDeath, OrderA teardrop

Alvara has 2 Followers

Campaigns

Journey to the Centre of Alvara

Dungeons & Dragons 5e

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