A three-foot-long centipede with a mottled carapace lunges from
the undergrowth. Its front limbs end in sharp claws, while its
mandibles drip venom.
The rageipede is not commonly found in urban landscapes,
though there have been reports of small forest hamlets
becoming feeding grounds for the creature. The rageipede is
commonly known as the fury worm due to its peculiar hunting
methods.
Fury’s Kiss. The bite of the rageipede holds powerful
mind-altering venom that causes even the most conditioned
individuals to fall into a mindless rage, attacking anyone or
anything in sight.
Patient Stalkers. The rageipede’s primary food source is
carrion left in the wake of its enraged victims. The rageipede
lies in wait for potential victims to pass within range, utilizing
the element of surprise to bite. After biting its
victim, the creature typically retreats and hides
in nearby underbrush or tree cover, waiting to
claim its spoils.
Rageipede Victims. Victims
go on a rampage, killing and
destroying everything in sight. Once the
wave of rage passes, the victims typically
suffer no lingering effects. However, the
victims are left with the memories of their deeds,
which often proves worse than the alternative.
Rageipede
Small beast, unaligned
Armor Class 15 (natural armor)
Hit Points 55 (10d6 + 20) 10d6+20
Speed
30ft
Skills Stealth +4
Senses blindsight 30 ft., passive Perception 8
Challenge 2
Natural Camouflage. The rageipede has
advantage on Dexterity (Stealth) checks made
while in forests and tall grass.
Surprise Bite. If the rageipede surprises a creature
and hits it with a bite attack during the first round
of combat, the target has disadvantage on its
saving throw against the rage caused by
the rageipede’s bite.
Actions
Multiattack. The rageipede makes one bite attack and two claw
attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 5 (1d6 + 2) 1d6+2 piercing damage plus 3 (1d6) 1d6 poison damage
and the target must succeed on a DC 12 Wisdom saving throw
or be overcome with a fit of rage for 1 minute. While in a fit
of rage, a creature has advantage on melee attack rolls and
its melee weapon attacks deal an extra 3 (1d6) damage. The
creature is unable to distinguish friend from foe and must
attack the nearest creature other than the rageipede. If no
other creature is near enough to move to and attack, the victim
stalks off in a random direction, seeking a target for its rage.
The target can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) 1d6+2 piercing damage.
Credit for the art goes to their respective artists. Most of the artwork was found on Pinterest and google images. The maps of Aloran were created by me. Many of the races and items were created by other people. Credit goes to their original creators.
The DM reserves the right to alter or nerf any and all homebrew content as they see fit.
Comments