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By Braydon Fiveash

Originating from the Elemental Plane Of Fire, Omgar nomads now walk the desert wastes unaffected by the harsh heat, their pack animals stacked high with odd scavenged cargo. Naturally selfish at heart, the Omgar rarely go out of their way to help others unless they foresee it benefiting them greatly. They dress themselves in gaudy outfits and hold no qualms over shows of wealth or status, believing that to show wealth is to show power.  

Rovers and Collectors

Omgar operate in small, nomadic tribes, rarely exceeding fourteen members. Everyone within the tribe usually has a pack animal they are responsible for, packing the creatures back high with odd trinkets and objects found on their journeys. The leader of the tribe is picked by measuring the height of their pack animal's cargo. The Omgar with the most wealth or interesting objects is deemed the fittest to lead.  

Selfish Ambitions

It's uncommon for an Omgar to leave their tribe to attempt to fit into a human society. Those that do often do so after hearing promise of great treasure or adventure, their selfish nature leading them to pursue these things for great personal gain. An Omgar in an adventuring party may never feel like they fit in, as their innate selfishness can cause conflicts. That being said, an Omgar is quick to trust a group of individuals who make their life easier, so it is possible for a hardy bond to be formed if the Omgar learns to suppress their selfish nature.  

Elemental Origin

The Omgar originated in the Elemental Plane Of Fire but were driven to take refuge in the Material Plane after their race suffered near extinction following a war fought against the salamanders. The deserts of the material plane are a cool retreat in comparison to the plane of fire and an Omgar can live a comfortable life in even the most scorching of deserts.   Their deep red and calloused skin serves as the perfect barrier against the harsh rays of the sun above. Their eyes are spaced out across their oddly-shaped head and are covered in a protective yellow film. This helped shield their eyes from raining ash in the fire plane and now serves as an equally adequate protection against gusts of sand whipped up by a sandstorm.   Omgar have an incredibly slow metabolic rate, due to the scarcity of food and water in their native plane and can survive without food and water for a long period of time. Omgar have stumpy, muscular bodies and are deceptively quick on their feet for their size. Able to run rings around even the most athletic human.  


Ability Score Increase +2 Con, +1 Dex
Size Small
Speed 35 ft

  Size Omgar average between 3 and 4 feet tall and usually weigh no more than 100 pounds.   Age Omgar live relatively short lives compared to humans. An Omgar reaches maturity at 15 years old and can live to 60.   Alignment Omgar are selfish creatures and prefer doing things for their   Size. Omgar average between 3 and 4 ft tall and usually weigh no more than 100 lbs.   Enduring You can go without food and water for a number of days equal to 7 + your Constitution modifier (minimum 1).   Desert Dweller You have tough, heat-resistant skin to assist in traversing scorching terrain. You have resistance to fire damage.   Sand Sight You have advantage on saving throws against being blinded.   Nomadic You gain proficiency in your choice of either the Animal Handling or Survival skill.

Languages. You can speak, read and write Common and Ignan.

Civilization and Culture

Naming Traditions

Omgar are given a single name at birth by the current leader of their tribe. Most Omgar are given short names of five letters or less, but on rare occasions the tribe leader will bestow a name that is merely a click, whistle or burp.   Birth Names: Ig, Grobe, Ubbot, Er, Kuru, Avi, Quipe, Wub, Cot, Rutyr, Serro, Ov, Len, Muto, Yeg, Dawt, Ibub, Shomn, Burp, Click, Whistle.

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