Verdans
The Verdans are a largely forgotten race, with green faces and pointed ears. Verdans have a large focus in their lives on cultural significance, most going on to become Worldsingers.
Worldsingers
Worldsingers devote their lives to the study of a planet or system and what happens there, collecting stories and collecting the history of the area. Worldsingers pride themselves in memorizing the small stuff, in exploring the universe and making sure nothing can truly die. Since their planet was destroyed by World Eaters, they've been scattered across the stars, trying to keep whatever they love alive.What Is Remembered Survives
There is a planet the Verdan once called home, a place that was supposedly a desert planet and destroyed by the World Eaters, but now little is known of it. The small amount of Verdans alive refuse to speak of the history of their own people, considering it taboo to focus on themselves over the history of others, and because of this, their numbers are dwindling, and with it their culture. Verdans seem to have some sort of ancestry with the goblin races.DND Mechanics
- Ability Score Increase. Your Charisma score increases by 2, and your Intelligence score increases by 1.
- Age. Verdan reach adulthood at age 24 and live up to 200 years.
- Alignment. Verdans vary in alignment, though their traveling for the truth of both sides and their collecting of stories often leads them to neutral alignments.
- Size. Verdans are slender and between 3 and 4 feet tall at the start. Your size is Small until you reach 5th level where you get a 2 foot growth spurt and become a Medium creature.
- Speed. Your base walking speed is 30 feet.
- Quest for Understanding. Your knowledge of other organisms has given you advanced insight into other races. if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to one of the following characteristics of your choice: Wisdom, Intelligence, Charisma, highest level spell slot compared to your own, or total class levels. You can use this ability a number of times equal to your proficiency bonus per long rest.
- Black Blood Healing. When you roll either 1 or 2 on any Hit Die, you can instantly re-roll the die and take the new roll.
- Knowledgeable. You are proficient in your choice of two of the following skills: Arcana, History, Data, Investigation, Nature, or Religion. If you already have proficiency in the ability, your proficiency is doubled.
- Gifted Specialist. You have proficiency in one tool of your choice. Whenever you make an ability check involving that tool, you can roll a d4 and add the number rolled to the total ability check.
- Languages. You can speak, read, and write Common, and two additional languages.
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