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Loxodons

Loxodons are intelligent sentients that bear a striking resemblance to elephants, with large trunks and leathery grey skin. They're well known across the galaxy due to their extreme learning capacity: many members of the race have a near photographic recall of any information they've learned. They're also notorious within Aldyn as being a race almost entirely working for The Senate.  

Senate's Scientists

Loxodons' prized intelligence makes them great scientists and researchers and they often take these positions in systems they travel to. Loxodons are a race that are very spread out across the galaxy and not many live in Aldyn, though nearly every single one is involved in the government in some form. Part of this comes down to The Senate's argument that Loxodons are simply too smart to be free agents: if one of them invented a dangerous weapon that attracts the World Eaters, they could doom the entire system.  

DND Mechanics

  • Ability Score Increase. Your Intelligence score increases by 2, and your Strength score increases by 1.
  • Age. Loxodons mature at the same rate as Humans, however, they are considered mature by their people at 60 years old. Their lifespan can be as long as 450 years.
  • Alignment. Most Loxodons are lawful. They also tend to be good.
  • Size. Loxodons are between 7 and 8 feet (≈2.5 meters) tall and weigh between 300(130kg) and 400 pounds(181kg). Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Natural Armour. You have thick, leathery skin. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
  • Trunk. You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. It can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.
  • Keen Smell. Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell.
  • Knowledgeable. You are proficient in your choice of two of the following skills: Arcana, History, Data, Investigation, Nature, or Religion. If you already have proficiency in the ability, your proficiency is doubled.
  • Memorizing Minds. You are great at memorizing information. You have great recall on any information you find important and you only need half as much time learning a language, crafting an item, or learning to use a new tool in order to be proficient.
  • Languages. You can speak, read, and write Common and Loxodon.

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