House Abjuras Organization in Aldris | World Anvil
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House Abjuras

House Abjuras is one of the Eight Great Houses of Morne, formed by Warden Abjuras during the ancient war against the lich Xanabris. Focused on the school of Abjuration during the Mornish Founding, Abjuras is charged with the protection of the kingdom, from the construction of Diamondglass to creating Abjuration Shields, Spellguard Shields, and other protective items.

Structure

  • Warden Abjuras: The founder of the house, Warden Abjuras was the first member of the family.
The current Court of Wards is formed of the Duchess or Duke, Three Marquis, Five Counts, and Ten Barons.
  • Duchess Claudia Shielas Abjuras: The adopted half-orc daughter of the sister to the queen Dowager Althea Abjuras, Claudia has assumed the position due to her mother falling ill and being unreliable to maintain the position. She is a paladin.
  • Marquess Althea Shielas: Althea is a female drow who once sat as the Duchess Abjuras after her sister ascended to the role of Queen of Morne. Since being struck with a disease that has led her tied to a wheelchair, she has given the position of Duchess to her adopted half-orc daughter Claudia. She is kind and considerate but often rarely seen in a wide public presence.
  • Marquess Lisa Waller:
  • Marquis Jeremiah Briggs: A gnome master tinker, Marquis Briggs is the owner of Briggs-Wayne Mechanics, one of the largest machine production companies in the country, allowing him to buy his position in the Abjuras lands.
  • Countess Kosta Coates: Kosta is a female tabaxi fur and leather trader.
  • Count Vincent Targen:
  • Count Hals Warden:
  • Count Ross Heaterson: Ross Heaterson is a warforged fighter.
  • Count Jimson Garter:
  • Baron Manzor Hide:
  • Baroness Rose Barriér:
  • Baron Jeb Zorban:
  • Baroness Kendall "Ken" Keepton:
  • Baroness Kris Holger:
  • Baron
  • Baron
  • Baron
  • Baron
  • Baron

Assets

  • Armorer Artificers
  • Most if not all Barbarians
  • College of Swords and Lore Bards
  • Arcana, Order, Grave, Forge, Trickery, and Peace Clerics
  • Circle of the Shepherd, Land, and Moon Druids
  • Most if not all Fighters
  • Most if not all Monks
  • Most if not all Paladins
  • Most if not all Rangers
  • Inquisitive, Mastermind, Scout, Thief, and Arcane Trickster Rogues
  • Divine Soul, Stone, and Clockwork Soul Sorcerers
  • Hexblade, Archfey, Undying, and Celestial Warlocks
  • Chroniturgy, Divination, War Magic, and Abjuration Wizards
Type
Geopolitical, Great house
Alternative Names
The House of Steel
Parent Organization
Location

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