Sshalke (SHAL kee)
Lizardmen of the Chambray
Sshalke, or more commonly Chambray Lizardmen, are the kursudu (Lizardfolk) of the Chambray, the great bayou of northwestern Jerain. These lizardfolk of the swamps are some of the oldest known tribes of Ethae. Many among their people consider the Chambray as 'the motherland,' where the first of their people spawned.
The Sshalke are a tribal people, with nine known tribes scattered throughout the bayou, six of which are in the Chambray itself. These tribes are larger than typical lizardfolk communities elsewhere on the continent, with each tribe consisting of a cluster of nearby villages working together. The different tribes have little contact with one another, each keeping to their territory. These territorial lines, defined by waterways throughout the bayou, are instilled in every Sshalke from birth. As is the instinct to never cross into other territories.
A Sshalke that enter another tribes' lands or leaves the bayou itself is considered 'soul dead' by the people. That kursudu can never return to their tribe. Nor will another tribe welcome them. While their own tribe may only shun them, contact with an other tribes will most likely result in death. The only exception to this is when a tribe gathers a warband to venture across the Sparre into the Toe Islands region of the bayou. These parties travel to hunt and kill the hated Bullywug of the region known as the Ranixal.
The lizardfolk of the Chambray and the Human of Char'wyn have a somewhat unspoken pact of nonaggression. fisherman brave enough to travel into the bayou can do so, as long as they stay in their boats. Should a human set foot into the soil of Sshalke territorial lands, that human life is forfeit. Lake Barra, stands as the 'neutral zone' between the two cultures. A deal that amuses the Sshalke who do not understand the expansion attitude of humans and would never think of leave their territory or expand their domains. In turn the humans of Char'wyn believe they have the better deal, keeping the lizardfolk in the useless swamplands. Which is useful for Char'wyn because the Sshalke keep the dangers that dwell through bayou in check.
That said, Char'wyn townsfolk are relatively indifferent to the lizardfolk. The nation is, most likely, one of the few places on Ethae a kursudu will find that people not hostile to them. It may not always be friendly, but it is rarely hostile. The humans have come to understand a bit of Sshalke culture, dwelling so close for generations. They understand that these lizardfolk respect space and territory. Sshalke entering human territory will be passive and accepting to local customs, for it is human's territory to do with as they please.
The citizens of Char'wyn are also well aware that a lizardfolk walking into human territory is considered an outcast from their own kind. Some humans have taken advantage of this or the years, enslaving these Sshalke. Others have accepted the Sshalke into their communities. They may not be considered equal citizens of the community, but they will be treated well. Those that can adapt, find work among the humans. Often these Sshalke work on farms, or as hunters and scouts. Those that struggle to adapt to life in human towns will find their way as an adventurer, wondering the world with their new 'tribe'.
Despite a very lizard-like head, Sshalke are described as less lizard-like than some of the other lizardfolk across Aldern. They stand straight backed and tall. Their tongues and throats are better equipped to handle other languages than most of their kind. This gives them the ability to remove much of the hissing and glutaral accents common to lizardfolk when speaking other tongues. Sshalke features are usually sharp and well defined, with a somewhat uniformed green color to their scales. The green scale shades slightly vary between tribes, and those educated in such things can tell the tribe of a Sshalke even at a distance from their scale color. The tribes use dyes to change their colors in regard to community roles. For example, grey is a universal warrior color among tribes, while browns are used for scouts and tribal hunters. Males grow a hard plated scales on their head down to their shoulders, giving them some natural upper body armor. Females grow frills on their heads that are often mistaken for a leaf cluster by the unfamiliar. These frills are seen as attractive to the males and females will flaunt them during mating. They are also useful for camouflage, making females ideal scouts in the swamps.
Alignment: Sshalke, like all lizardfolk struggle with understanding morals, as such nearly all seem to tend toward a neutral alignment. They do understand and appreciate rules however, and as such often follow a lawful alignment. Born into a wild world of they bayou, the people look to find order in the wild, as such Sshalke rarely are chaotic in alignment.
Age: Sshalke have a similar lifespan as a human, thus live about a century at best, though many do not survive this long in the harsh world of the swamps.
Size: (Medium) Like all lizardfolk, Sshalke are comparable to humans in size. 6 feet is considered tall for a male, with females reaching a similar height.
Speed: 30
Language: Sshal is the native language of the Sshalke people (which literally translates to 'the speaker'). Sshalke outcast and adventurers learn the Common Tongue to communicate and survive.
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