Treetender

Dwelling in the woods, often knowing each stump and mossy bole with careful precision, the Treetender declines the companionship of his or her fellow gnomes in favor of a nearly hermit-like existence in the woods.

Role

Although they rarely interact with other gnomes on a daily basis, these nature priests are highly respected for helping to preserve the environment in which their fellows live. Like the Druid of humankind, the Treetender takes a fierce interest in his or her domain and will vigorously strive to protect it against all threats. He or she is not a complete recluse, however, and will usually make it to a local village for all the major festivals, as well as helping gnomes (and, sometimes, halflings) who pass through his or her woods. A treetender is always a priest of Tsu-Tao.

Distinctive Appearance

None

Special Benefits

All Treetenders have the abilities to identify plants, animals, and pure water and to pass through overgrown areas without leaving a trace.

At third level he or she gains immunity to charm spells cast by woodland creatures.

Also starting at third level, the Treetender gains one additional woodland language per level (i.e., one a 3rd level, two at 4th level, three at 5th, etc).

Special Hindrances

The Treetender cannot wear metal armor or wield weapons where more than 10% of the weight is metal.

Class

Priest

Attribute Requirements

None

Barred Beliefs

None

Race Requirement

Gnomes

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

None

Recommended Weapon Proficiencies

Treetenders specialize in weapons made of wood, though they are not averse to using stone heads on long wooden shafts. Unlike most priests, Treetenders can use bows.

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

Set Snares (innate)

Recommended Non-Weapon Proficiencies

Fire Building, Weather Sense, Direction Sense, and Healing

Equipment

In addition to weapons, a Treetender carries a selection of herbs and roots which he or she can use to make a potion of healing. Making the potion requires d6+6 turns, and it must be consumed immediately.

Wealth Options

None