Sungazer
This mage has dedicated his life to the recovery of the lost arts of the Old Mages - those lost on the other planes of existence. When successful, their dabbling leads them to great power and they are better able to serve Appollonia in defense of the extraplanar beings that seek to gain control of the Hellstone. Unfortunately, their life expectancy is short as their contact with these powers and their specialization in long-forgotten summoning, protection, and warding drives them insane.
Role
None
Distinctive Appearance
Sungazers wear the dark robes and their beards run long. As they grow progressively wilder and closer to insanity, their eyes become tinged with red or yellow.
Special Benefits
The Sungazer can communicate with all supernatural creatures as if by a Comprehend Languages (Confuse Languages) spell.
Once per day, he can sense the presence of evil. This functions much like a paladin’s ability to Detect Evil Intent but does not require concentration. The first time the Sungazer comes in contact with sufficiently powerful evil (with more HD than the Sungazer has levels), a cold chill runs up his spine. If he encounters such creatures more than once a day, there is no warning the second time.
All sungazer protection spells (such as Armor, Protection from Evil (Protection from Good), Abjure) reduce damage suffered from attacks by creatures of darkness by -1 per six levels of ability.
Special Hindrances
The Sungazer mage is both drawn to dark knowledge and repelled by it; part of him is tainted with corruption though he still resists it. A Sungazer suffers a-2 penalty to saving throws against all magical effects cast by evil supernatural creatures. For each warding spell (protection spell) a Sungazer learns, he must make a saving throw versus death magic (Wisdom adjustments apply). If he fails, he loses a point of Wisdom, and when his wisdom falls below 3, he loses his sanity and falls under DM control.
None
Barred BeliefsNone
Race Requirement
Humans only
Bonus Weapon Proficiencies
None
Required Weapon Proficiencies
None
Recommended Weapon Proficiencies
jambiya, staff
Barred Weapon Proficiencies
None
Bonus Non-Weapon Proficiencies
Recommended Non-Weapon Proficiencies
Reading/Writing, Genie Lore, Spellcraft
Equipment
The sungazer needs spell books like most other wizards.
Wealth Options
Sungazers are rarely interested in wealth except as a means to an end, namely more knowledge.
Homeland Terrain
None
Economic System
None
Recommended Discipline(s)
None
Recommended Devotion(s)
None
Recommended Science(s)
None
Barred Discipline(s)
None
Preferred Schools
None
Barred Schools
None