Sungazer

This mage has dedicated his life to the recovery of the lost arts of the Old Mages - those lost on the other planes of existence. When successful, their dabbling leads them to great power and they are better able to serve Appollonia in defense of the extraplanar beings that seek to gain control of the Hellstone. Unfortunately, their life expectancy is short as their contact with these powers and their specialization in long-forgotten summoning, protection, and warding drives them insane.

Role

None

Distinctive Appearance

Sungazers wear the dark robes and their beards run long. As they grow progressively wilder and closer to insanity, their eyes become tinged with red or yellow.

Special Benefits

The Sungazer can communicate with all supernatural creatures as if by a Comprehend Languages (Confuse Languages) spell.

Once per day, he can sense the presence of evil. This functions much like a paladin’s ability to Detect Evil Intent but does not require concentration. The first time the Sungazer comes in contact with sufficiently powerful evil (with more HD than the Sungazer has levels), a cold chill runs up his spine. If he encounters such creatures more than once a day, there is no warning the second time.

All sungazer protection spells (such as Armor, Protection from Evil (Protection from Good), Abjure) reduce damage suffered from attacks by creatures of darkness by -1 per six levels of ability.

Special Hindrances

The Sungazer mage is both drawn to dark knowledge and repelled by it; part of him is tainted with corruption though he still resists it. A Sungazer suffers a-2 penalty to saving throws against all magical effects cast by evil supernatural creatures. For each warding spell (protection spell) a Sungazer learns, he must make a saving throw versus death magic (Wisdom adjustments apply). If he fails, he loses a point of Wisdom, and when his wisdom falls below 3, he loses his sanity and falls under DM control.

Class Wizard Attribute Requirements

None

Barred Beliefs

None

Race Requirement

Humans only

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

None

Recommended Weapon Proficiencies

jambiya, staff

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

History (Ancient), Dark Lore

Recommended Non-Weapon Proficiencies

Reading/Writing, Genie Lore, Spellcraft

Equipment

The sungazer needs spell books like most other wizards.

Wealth Options

Sungazers are rarely interested in wealth except as a means to an end, namely more knowledge.

Homeland Terrain

None

Economic System

None

Recommended Discipline(s)

None

Recommended Devotion(s)

None

Recommended Science(s)

None

Barred Discipline(s)

None

Preferred Schools

None

Barred Schools

None