Armor Spell in Alcirya | World Anvil

Armor

By means of this spell, the wizard creates a magical field of force that serves as if it were scale mail armor (AC 6).

It is not cumulative with the Shield spell, but it is cumulative with Dexterity and, in case of fighter/mages, with the shield bonus. The armor spell does not hinder movement or prevent spellcasting, and adds no weight or encumbrance.

It lasts until successfully dispelled or until the wearer sustains cumulative damage totaling greater than 8 points +1 per level of the caster. (It is important to note that the armor does not absorb this damage. The armor merely grants an AC of 6; the wearer still suffers full damage from any successful attacks.) Thus, the wearer might suffer 8 points from an attack, then several minutes later sustain an additional 1 point of damage. Unless the spell were cast by a wizard of 2nd level or higher, it would be dispelled at this time. Until it is dispelled, the Armor spell grants the wearer full benefits of the Armor Class gained.

Type of Magic
Mage
Spell Level
1st
School
Conjuration and Summoning (House Gaius)
Sphere
Reversible?
No
Range
​Touch​
Components

Material, Somatic, Verbal

The material component is a piece of finely cured leather that has been blessed by a priest.

Duration
​Special ​
Casting Time
1 round ​
Area of Effect
1 creature ​
Saving Throw
None

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