Armor | ADD2E Spells | Advanced Dungeons & Dragons | Statblocks & Sheets | World Anvil

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Armor

Name
Armor
Type of Magic
Mage
Spell Level
1st
School
Conjuration and Summoning (House Gaius)
Sphere
Reversible?
No
Range
​Touch​
Components

Material, Somatic, Verbal

The material component is a piece of finely cured leather that has been blessed by a priest.

Duration
​Special ​
Casting Time
1 round ​
Area of Effect
1 creature ​
Saving Throw
None
Effects
​By means of th​The spell has no effect on a person already armored or a creature with Armor Class 6 or better. It is not cumulative with the Shield Spell spell, but it is cumulative with Dexterity and, in case of fighter/mages, with the shield bonus. The armor spell does not hinder movement or prevent spellcasting, and adds no weight or encumbrance.​is spell, the wizard creates a magical field of force that serves as if it were scale mail armor (AC 6).​ ​It lasts until successfully dispelled or until the wearer sustains cumulative damage totaling greater than 8 points +1 per level of the caster. (It is important to note that the armor does not absorb this damage. The armor merely grants an AC of 6; the wearer still suffers full damage from any successful attacks.) Thus, the wearer might suffer 8 points from an attack, then several minutes later sustain an additional 1 point of damage. Unless the spell were cast by a wizard of 2nd level or higher, it would be dispelled at this time. Until it is dispelled, the armor spell grants the wearer full benefits of the Armor Class gained. ​

Created by

thor547.

Statblock Type

ADD2E Spells

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