Summon Planar Creature

With this power, the user can reach into another plane, grab whatever creature he happens to find there, and teleport it to his own plane. The creature is disoriented for 1 round after arriving, suffering a –2 penalty on all die rolls for initiative, attacks, and saving throws. The user can make the summoned creature appear anywhere within 600 feet of his position. If the user rolls the MAC number exactly, the creature appears within 30 feet. The PSP cost is 40 for a creature from the Astral or Ethereal planes, 80 for one from the Inner or Outer Planes. Failure costs half the indicated PSPs.

The user chooses the plane from which the creature will come. He doesn’t choose the creature, however; that’s determined at random. A creature from the Elemental Planes is usually an elemental of the appropriate type. A creature from the Outer Planes could be a native or a visitor. DMs are encouraged to see the Planescap line for ideas.

This power offers no control over the summoned creature and doesn’t return it to its home plane after a set amount of time - it merely teleports something from there to here. To be rid of the creature, the user must banish it, teleport it again, kill it, or somehow control it.

Type
Science
Field
Psychoportive
MAC
6
PSP (Initial)
40/80
PSP (Ongoing)
20/40
Range
​600 ft.​
Area of Effect
1 creature ​
Prerequisites
Teleport ​
Power Score
Critical (20)