Ninjitsu
Tai-Jutsu
Ninja! These feared assassins have an air of mystery about them. Warriors of the night, they carry an arsenal of tricks and techniques designed for infiltration, penetration, assassination and terror.
Ninjitsu masters always attempt to finish their fights as quickly as possible. That can mean a devastating attack with bare hands or weapons, or just the throwing of shuriken to cover an escape. Remember that Ninja masters only care about the mission, killing is unimportant unless it becomes absolutely necessary.
When entering the Ninja world the character becomes one member of a large organization. Initially the position held is that of Genin or "Field Ninja," one of the multitude who hear and obey. They report to the next level, Chunin, middle-ranked ninja, who deal with the customers. At the top level, seen only in the practice hall and by Chunin, are the Jonin, the leaders of the ninja clans.
Another responsibility of the modern Ninja is that of establishing different identities. Traditionally that has meant that each Ninja will have at least one complete set of false identification, complete with disguise and background information. Characters playing Ninja should have one "public" identity that is known to the other players, and one "true" identity revealed only to the Game Master and the superiors of the Ninja society. In addition, each Ninja should be ready to play the part of at least six "types" of people.
Here's a list of some of the Ninja's traditional disguises along with their modern equivalent:
- Sarugaku - Traveling Actor wearing high fashion
- Komuso - Itinerant Priest
- Sukke - Imitation Druid
- Hokashi - Travelling Entertainer
- Tsunegata - Farmer Type dressed in work clothes
- Akindo - Merchant/Businessman
Stance
Low, wide legged, side stance, with most of the body centered over the back leg, forward leg resting lightly on the ball of the foot. Forward hand is held out and open, the rear hand is pulled back and out at waist level.
May not have any other Martial Arts. If the pratice of Ninjitsu becomes known, the character will be shunned.
Level
Exclusive
Years to Study
14
Dress
Black ninja outfit including tabi (split-toed, lightly soled socks), leggings, pants, jacket, gloves and hood. White or camouflage outfits are also available.
Alignment Requirements
None
Attribute Requirements
Cha. (12), Str. (12), Con. (11), Dex. (15)
Number of Attacks
2
Free Move
Leap, Dodge, Multiple Dodge, Kick, Strike
Purchaseable Moves
Roll with Punch/Fall/Impact, Backflip, Cartwheel, Parry, Automatic Parry, Combo. Parry/Attack, Knife Hand, Palm Strike, Tripping Leg/Hook, Snap Kick, Drop Kick, Jump Kick, Death Blow, Roll/Knockdown, Body Flip/Throw, Arm Hold, Leg Hold, Body Hold,Neck Hold, Pull Punch, K.O./Stun, Critical
Allowed Powers
Up to 3 from Arts of Invisibility, Body Hardening, Martial Arts Techniques , Special Katas
Recommended Skills
Sword (Ninja-To), Knife, Kusari-Gama, Kyoketsu-Shoge, Manriki-Gusari, Nekode (cat claws), Shikomi-Zue (hidden balde staff), Tumbling, Short Bow, Swimming, Shuriken, Fukiya (blow gun), Fukimi-Bari (mouth darts), Kawanga, Religion
Links to Moves
Martial Arts KicksMartial Arts Strikes
Martial Arts Movement
Martial Arts Evasions
Martial Arts Special Moves