Military Tribune

The character is an Appollonian non-mage of senatorial rank who has been elected or appointed to a military unit as a senior staff officer. He may also be a former military tribune now in civilian life.

Role

A 1st level fighter is the most junior military tribune in the military unit (~100 men), and thus the most expendable senior officer! As such, he can expect to be sent on a variety of special missions rather than given command of troops in the field (that’s left to the experienced centurions). For instance, he might assist in pre-battle planning, lead a spy mission into an enemy camp, command a small patrol of auxiliary cavalry, or be sent as a courier for urgent messages.

Distinctive Appearance

None

Special Benefits

+1 reaction bonus from other Appollonians, ability to command ordinary military units.

Special Hindrances

The character is under the command of his senior officers. However, military tribunes sometimes served for only a few years (sometimes without seeing much action), so an ex-tribune in his 20s can be a 1st-level PC.

If not campaigning in the wilds, the character must spend enough money to maintain at least a middle-class lifestyle (1,250 gp per level per month). If he does not, he loses his +1 reaction bonus and instead suffers a -1 reaction penalty and scorn from all Appollonians of the upper class. Regaining the bonus requires extravagant expenditure (ten times the cost of a month’s living).

Class

Fighter

Attribute Requirements

None

Barred Beliefs

The character must be upper class for their social class. If you have rolled less than Upper class, you may immediately change it to the lowest level of upper class.

Race Requirement

None

Bonus Weapon Proficiencies

Gladius (short sword) or spatha (long sword)

Required Weapon Proficiencies

None

Recommended Weapon Proficiencies

Pila or hash (spear)

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

None

Recommended Non-Weapon Proficiencies

Riding (Land-Based), Reading/Writing, Animal Training (horses), Engineering, Endurance, Etiquette, Military Science, Language (Modern), Rhetoric, Running

Equipment

None

Wealth Options

The character has either an inheritance or allowance from his birthright (see Personal History). In addition, he has 4d4 x 250 gp, some of which he should use to purchase his uniform arms and armor.

Homeland Terrain

None

Economic System

None