As a master of weapons, the fighter is the only character able to have weapon specialization. Weapon specialization enables the fighter to use a particular weapon with exceptional skill, improving his chances to hit and cause damage with that weapon. A fighter character is not required to specialize in a weapon; the choice is up to the player. No other character class--not even ranger or paladin--is allowed weapon specialization.
When a fighter attains 9th level (becomes a "Lord"), he can automatically attract men-at-arms.
These soldiers, having heard of the fighter, come for the chance to gain fame, adventure, and cash. They are loyal as long as they are well-treated, successful, and paid well. Abusive treatment or a disastrous campaign can lead to grumbling, desertion, and possibly mutiny. To attract the men, the fighter must have a castle or stronghold and sizeable manor lands around it. As he claims and rules this land, soldiers journey to his domain, thereby increasing his power. Furthermore, the fighter can tax and develop these lands, gaining a steady income from them.
In addition to regular men-at-arms, the 9th-level fighter also attracts an elite bodyguard (his "household guards"). Although these soldiers are still mercenaries, they have greater loyalty to their Lord than do common soldiers. In return, they expect better treatment and more pay than the common soldier receives. Although the elite unit can be chosen randomly, it is typical that they are exceptional warriors form your characters homeland.
Fighters can gain a special Constitution hit point bonus that is available only to warriors.
All fighters gain the ability to make more than one melee attack per round as they rise in level.
|Level||Fighter||Paladin/Ranger/Martial Artist||HD (d10/d10/d10/d12)|
|Group||WP Initial||WP #Levels||Penalty||NWP Initial||NWP #Levels|
Fighter's Followers Leader
|Roll||Leader (and suggested magical items)|
|01-40||5th-level fighter, plate mail, shield, battle axe +2|
|41-75||6th-level fighter, plate mail, shield +1, spear +1, dagger +1|
|76-95||6th-level fighter, plate mail +1, shield, spear +1, dagger +1, plus 3rd-level fighter, splint mail, shield, crossbow of distance|
|96-99||7th-level fighter, plate mail +1, shield +1, broad sword +2, heavy war horse with horseshoes of speed|
|Roll||Troops/Followers (all 0th-level)|
|01-50||20 cavalry with ring mail, shield, 3 javelins, long sword, hand axe; 100 infantry with scale mail, polearm*, club|
|51-75||20 infantry with splint mail, morning star, hand axe; 60 infantry with leather armor, pike, short sword.|
|76-90||40 infantry with chain mail, heavy crossbow, short sword; 20 infantry with chain mail, light crossbow, military fork|
|91-99||10 cavalry with banded mail, shield, lance, bastard sword, mace; 20 cavalry with scale mail, shield, lance, long sword, mace; 30 cavalry with studded leather armor, shield, lance, long sword|
|00||DM's Option (Barbarians, headhunters, armed peasants, extra-heavy cavalry, etc.)|
|*Player selects type.|
Fighter's Followers Elite Units
|01-10||10 mounted knights; 1st-level fighters with field plate, large shield, lance, broad sword, morning star, and heavy war horse with full barding|
|11-20||10 1st-level elven fighter/mages with chain mail, long sword, long bow, dagger|
|21-30||15 wardens: 1st-level rangers with scale mail, shield, long sword, spear, long bow|
|31-40||20 berserkers: 2nd-level fighters with leather armor, shield, battle axe, broad sword, dagger (berserkers receive +1 bonus to attack and damage rolls)|
|41-65||20 expert archers: 1st-level fighters with studded leather armor, long bows or crossbows (+2 to hit, or bow specialization, if using that optional rule)|
|66-99||30 infantry: 1st-level fighters with plate mail, body shield, spear, short sword|
|00||DM's Option (pegasi cavalry, eagle riders, demihumans, siege train, etc.)|