Fighter Profession in Alcirya | World Anvil

Fighter

​The Fighter is a warrior, an expert in weapons and, if he is clever, tactics and strategy. Fighters of all types can be found throughout Alcirya from professional soldiers to sellswords. ​  
Weapons

​As a master of weapons, the fighter is the only character able to have Weapon Specialization. Weapon specialization enables the fighter to use a particular weapon with exceptional skill, improving his chances to hit and cause damage with that weapon. A fighter character is not required to specialize in a weapon; the choice is up to the player. No other character class - not even ranger or paladin - is allowed weapon specialization.​

 
Armor
Fighters are allowed, typically, to use any weapon and wear any type of armor. ​
 
Followers & Strongholds

​When a fighter attains 9th level (becomes a "Lord"), he can automatically attract men-at-arms.​

These soldiers, having heard of the fighter, come for the chance to gain fame, adventure, and cash. They are loyal as long as they are well-treated, successful, and paid well. Abusive treatment or a disastrous campaign can lead to grumbling, desertion, and possibly mutiny. To attract the men, the fighter must have a castle or stronghold and sizeable manor lands around it. As he claims and rules this land, soldiers journey to his domain, thereby increasing his power. Furthermore, the fighter can tax and develop these lands, gaining a steady income from them.​

In addition to regular men-at-arms, the 9th-level fighter also attracts an elite bodyguard (his "household guards"). Although these soldiers are still mercenaries, they have greater loyalty to their Lord than do common soldiers. In return, they expect better treatment and more pay than the common soldier receives. Although the elite unit can be chosen randomly, it is typical that they are exceptional warriors form your characters homeland.​

   
Features

​Fighters can gain a special Constitution hit point bonus that is available only to warriors.​

​All fighters gain the ability to make more than one melee attack per round as they rise in level.

 
Warrior XP Levels
Stats Table
LevelFighterPaladin/Ranger/Martial ArtistHD (d10/d10/d10/d12)
1001
22,0002,2502
34,0004,5003
48,0009,0004
516,00018,0005
632,00036,0006
764,00075,0007
8125,000150,0008
9250,000300,0009
10500,000600,0009+3
11750,000900,0009+6
121,000,0001,200,0009+9
131,250,0001,500,0009+12
141,500,0001,800,0009+15
151,750,0002,100,0009+18
162,000,0002,400,0009+21
172,250,0002,700,0009+24
182,500,0003,000,0009+27
192,750,0003,300,0009+30
203,000,0003,600,0009+33
Footnote Info
 
Proficiency Slots
Stats Table
GroupWP InitialWP #LevelsPenaltyNWP InitialNWP #Levels
Warrior43-233
Martial Artist33-233
Wizard16-543
Priest24-343
Rogue24-334
Psion25-433
Footnote Info
 

Fighter's Followers Leader

Name
Fighter's Followers Leader
Rando Table
Roll the Dice
RollLeader (and suggested magical items)
01-405th-level fighter, plate mail, shield, battle axe +2
41-756th-level fighter, plate mail, shield +1, spear +1, dagger +1
76-956th-level fighter, plate mail +1, shield, spear +1, dagger +1, plus 3rd-level fighter, splint mail, shield, crossbow of distance
96-997th-level fighter, plate mail +1, shield +1, broad sword +2, heavy war horse with horseshoes of speed
00DM's Option
Footnotes
 

Fighter's Followers

Name
Fighter's Followers
Rando Table
Roll the Dice
RollTroops/Followers (all 0th-level)
01-5020 cavalry with ring mail, shield, 3 javelins, long sword, hand axe; 100 infantry with scale mail, polearm*, club
51-7520 infantry with splint mail, morning star, hand axe; 60 infantry with leather armor, pike, short sword.
76-9040 infantry with chain mail, heavy crossbow, short sword; 20 infantry with chain mail, light crossbow, military fork
91-9910 cavalry with banded mail, shield, lance, bastard sword, mace; 20 cavalry with scale mail, shield, lance, long sword, mace; 30 cavalry with studded leather armor, shield, lance, long sword
00DM's Option (Barbarians, headhunters, armed peasants, extra-heavy cavalry, etc.)
Footnotes
 

Fighter's Followers Elite Units

Name
Fighter's Followers Elite Units
Rando Table
Roll the Dice
RollElite Units
01-1010 mounted knights; 1st-level fighters with field plate, large shield, lance, broad sword, morning star, and heavy war horse with full barding
11-2010 1st-level elven fighter/mages with chain mail, long sword, long bow, dagger
21-3015 wardens: 1st-level rangers with scale mail, shield, long sword, spear, long bow
31-4020 berserkers: 2nd-level fighters with leather armor, shield, battle axe, broad sword, dagger (berserkers receive +1 bonus to attack and damage rolls)
41-6520 expert archers: 1st-level fighters with studded leather armor, long bows or crossbows (+2 to hit, or bow specialization, if using that optional rule)
66-9930 infantry: 1st-level fighters with plate mail, body shield, spear, short sword
00DM's Option (pegasi cavalry, eagle riders, demihumans, siege train, etc.)
Footnotes
Initial Funds
5d4x10
 
Hit Die Type
d10
 
Ability Requirements
Strength 9, Prime Req. Strength
 
Races Allowed
Any
 
Alignment Restrictions
​Fighters can have any alignment.
THAC0 Chart
Stats Table
Group1234567891011121314151617181920
Priest20202018181816161614141412121210101088
Rogue2020191918181717161615151414131312121111
Warrior2019181716151413121110987654321
Wizard2020201919191818181717171616161515151414
Psion2020191918181717161615151414131312121111
Martial Artist2019181716151413121110987654321
Footnote Info

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