Maksym's Mercenaries Organization in Alcirya | World Anvil

Maksym's Mercenaries

Criminal organization   a well-organized group led by a brutal half-orc fighter named Maksym   they employ dinsoaurs as mounts  

Maksym's Mercenaries consist of Maksym, Buciac (his second-in-command), Dekthok (the orc witch doctor), ten male orcs, and four female orcs. They are detailed below.

The Leaders

Buciac, half-orc male F1/T1: AC 7; MV 12; hp 5; THAC0 20 (base #AT 1; Dmg d6+2 (short sword SD see below; Str 16 (+0/+1), Dex 13, Con 11, Int 10, Wis 11, Cha 6; ML 12; AL LE; XP 35; leather armor, small shield, short sword, pouch containing 28 gp. Thief abilities: PP 25%, OL 30%, F/RT 25%, MS 15%, HS 10%, DN 25%, CW 90%, RL -10%.

For a squat, overweight half-orc, Buciac is surprisingly nimble. He has the Close-Quarter Fighting NWP, giving him a +2 bonus to attack rolls when using a piercing or bludgeoning weapon.

Dekthok, orc male W4 (witch doctor): AC 10; MV 12; hp 11; THAC0 20; #AT 1; Dmg d4 (dagger Str 10, Dex 11, Con 12, Int 14, Wis 7, Cha 8; ML 12; AL LE; XP 65; MM/281; spellbook, dagger, pouch containing 30 gp. Spells (2): 1st-magic missile, shield.

Witch doctors are limited to one school of magic (in Dekthok's case, Invocation/ Evocation), and they have none of the bonuses or penalties of specialist wizards. Witch doctors cast spells as wizards half their level (rounded up).

Dekthok wears a wooden demon mask that gives him a fearsome, otherworldly appearance.

The remaining members of Maksym's band are orcs.

 

Fredek (male orc): AC 6; hp 3; Str 16 (+0/ +1), Dex 11, Con 10, Int 14, Wis 8, Cha 7; studded leather armor, shield, battle-ax, shortbow, 10 flight arrows, pouch containing 7 gp.

Hudak (male orc): AC 5; hp 8; Str 15, Dex 10, Con 8, Int 13, Wis 12, Cha 4; hide armor, medium shield, battle-ax, shortbow, 10 flight arrows, pouch containing 14 gp and 35 sp.

Peeterk (male orc): AC 6; hp 4; Str 11, Dex 8, Con 8, Int 8, Wis 9, Cha 11; hide armor, large shield, battle-ax, shortbow, 10 flight arrows, pouch containing 10 gp. Peeterk has hidden his cowardice well in the past by staying out of melee and firing arrows. When he is forced to engage in hand-to-hand combat with the PCs, the DM should make a Morale check. lf it fails, Peeterk acts on Maksym 's strategic retreat plan, heading out the back of the temple to safety.

Capeka (female orc): AC 8; hp 4; SA see below; Str 9, Dex 14, Con 9, Int 10, Wis 16, Cha 9; leather armor, medium shield, short-bow, 10 flight arrows, pouch containing 8 sp. Capeka has the Close-Quarter Fighting NWP, which gives her a +2 bonus on her attack rolls when using bludgeoning or piercing weapons.

Jukth (male orc): AC 7; hp 4; Str 10, Dex 9, Con 15, Int 11, Wis 9, Cha 6; leather armor, battle-ax, shortbow, 10 flight arrows, pouch containing 5 gp and 16 sp.

Vasek (male orc): AC 8; hp 3; Str 17 (+1/+1), Dex 11, Con 11, Int 9, Wis 14, Cha 4; leather armor, shortbow, 10 flight arrows, battle-ax, pouch containing 15 gp.

Rostis (male orc): AC 8; hp 5; Str 11, Dex 11, Con 10, Int 11, Wis 8, Cha 8; leather armor, shortbow, 10 flight arrows, halberd, pouch containing 2 gp. Rostis is double-jointed. If captured, he can twist free of his bonds with a successful Dexterity check. Such an escape requires d6 rounds for each limb that is bound.

Nelek (male orc): AC 6; hp 8; Str 13, Dex 9, Con 10, lnt 10, Wis 11, Cha 3; hide armor, shortbow, 10 flight arrows, battle-ax, pouch containing 15 gp. Nelek is a deep sleeper. If the PCs approach before noon, he takes d6 rounds to wake up before he picks up his weapons and joins the fight.

Greguska (female orc): AC 8; hp 3; Str 10, Dex 12, Con 13, Int 11, Wis 15, Cha 11; leather armor, shortbow, 10 flight arrows, halberd, pouch containing 6 gp. Greguska has the Healing proficiency. A successful proficiency check means she has restored d3 hit points. (She must roll a 7 or less on d20.) Whether or not the check succeeds, her bandaging brings restores an ore at negative hit points to 0 hit points and unconsciousness.

Otka (female orc): AC 8; hp 2; Sir 14, Dex 10, Con 9, lnt 7, Wis 12, Cha 11; leather armor, shortbow, 10 flight arrows, battle-ax, halberd, pouch containing 15 gp. Otka fears magic. When Dekthok or a PC casts a spell, she must make a Morale check or run from the temple, using Maksym's plans for a strategic retreat.

Alzbet (female orc): AC 7; hp 3; Str 13, Dex 13, Con 12, Int 8, Wis 8, Cha 8; ring mail, shortbow, 10 flight arrows, battle-ax, pouch containing 9 gp and 34 sp. Alzbet possesses the Wild Fighting NWP, which requires a successful proficiency check (12 or less on d20) at the start of combat. Failure means that she receives only the penalties (-3 to THAC0, +3 to AC) and none of the benefits (two attacks per round and a +3 bonus to damage).

Krejci (male orc): AC 7; hp 8; Str 15, Dex 10, Con 13, Int 13, Wis 14, Cha 7; studded leather armor, shortbow, 10 flight arrows, battle-ax, pouch containing 20 gp.

Loj (male orc): AC 7; hp 3; Str 16 (+0/+1), Dex 9, Con 12, Int 10, Wis 9, Cha 9; leather armor, shield, spear, shortbow, 10 flight arrows, pouch containing 5 gp. Loj has a tremendous fear of dragons, having been frightened by one flying over-head when he was a young orc.

Zytka (female orc): AC 7; hp 4; Str 15, Dex 13, Con 15, Int 6, Wis 13, Cha 5; spiked leather armor, shortbow, 10 flight arrows, halberd, pouch containing 32 sp.

Tomik (male orc): AC 7; hp 5; Str 11, Dex 12, Con 14, Int 12, Wis 11, Cha 7; leather armor, shield, shortbow, 10 flight arrows, battle-ax. Tomik only recently joined Maksym's Mercenaries and has not gained any monetary rewards.


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