Close-Quarter Fighting
Characters with this proficiency have learned to fight in the cramped confines of dungeons, underground lairs, and other tight spaces. In such locations, or in other extremely close fighting conditions, characters armed with bludgeoning or piercing weapons (or their own natural weapons) receive a +2 bonus to attack rolls. Slashing weapons cannot be used in close quarter fighting. This bonus is not cumulative with wild-fighting. A successful proficiency check at the start of combat yields this bonus. Failure means the character fights normally.
Class Grouping
Rogue
Slot Cost
2
Attribute
Dexterity
Modifier
0