Khurm
Goblin King
Fighter's Challenge II
Khurm is a large Goblin (hp 7), though not as strong as in his prime. He once fought as well as a hobgoblin, but now is equivalent to a Goblin though he has an Intelligence of 12 and a Wisdom of 13. He maintains his position through shrewd manipulation and intriguing.
His single magic item is a dagger +1, +3 vs. lycanthropes; he carries this dagger on him at all times. The PC may have a chance to take it, if he can grapple Khurm during his escape attempt.