Karkakeena Eldain Species in Alcirya | World Anvil

Karkakeena Eldain

Rockseer elves are the rarest of all elven-kind. They are far taller than most of their kin, with a few reaching almost to eight feet in height. An average weight for a Rockseer is between 120 and 140 pounds, with little gender difference. Rockseers are very pale-skinned, and they have no body hair. Head hair is extremely fine, always worn long, with the appearance and texture of exquisitely fine silk. The hair is silver, and the eye color is invariant: a pale, almost ice-blue. They are androgynous in appearance, making it difficult for outsiders to tell males and females apart.

Rockseers have been separated from the rest of the Eldain since Secerno Apocryphum. Their own history tells that they were cowards at the great battle of Corellon Larethian and Lolth, fleeing the battle raging across the surface of Alcirya and taking refuge far below ground. They no longer have knowledge of the life of surface elves. They know of the Morwen and hate them, avoiding them whenever possible. For centuries the Drow and Rockseers fought in the Deep over their differing ideals. The Rockseers believed the battle won, though at great cost to their numbers. It is only recently, with the assassination of their Cheiftan Trinoera (by a traitor Rockseer, Aljayera, 100 years ago) that they have realized that the Morwen were far from defeated, a mistake that may have cost them their entire species. Despite their extremely reclusive nature, the Rockseers are desperately looking for allies in their newfound conflict.

Rockseers dress very plainly in cloaks and garments which blend in with their surroundings, brown and gray being the favored colors. These garments are woven from tough fungal fibers, but such is their craftsmanship that they appear almost to be normal clothing. Treatment with plant extracts renders them waterproof and relatively fire resistant. In contrast with this plain garb, they wear rich jewelry, usually of gold and silver and always set with gems.

Notable Rockseers
  • Aljayera - Rockseer Chieftan, current (head of Drow-favoring cabal of Rockseer elves, murdered previous chieftan)
  • Darafayen - Rockseer friend (mage) loyal to Trinoera, knows of assassination. Has fled to surface to find allies.
  • Brechtess Tamanite - friend of Darafayen (Derrick-PC)
  • Trinoera – previous chieftain, murdered by Aljayera​ Underworld, near Hog Brook. ​
  • Special Advantages
    ​+1 bonus to attack rolls with long swords
    90% resistant to sleep, charm, hold, and web spells and wholly immune to petrification

    50% magic resistance against all Elemental Earth spells (priest or mage) but suffer a -1 penalty on saving throws against Elemental Air spells.

    Every Rockseer has the ability to Meld Into Stone from childhood. This talent is usable thrice per day until the Rockseer reaches maturity (at the age of 60 to 70 years), after which time it is usable at will.

    Rockseers who are of 3rd or higher level can Stone Walk (walking through stone as if through air) for a total distance of 300 ft. once per day; this distance increases by 300 ft. for each additional level gained. A Rockseer of 9th level can take one additional human-sized creature with him or her on such a stone walk; this number increases at the rate of one passenger per level beyond 9th (thus at 10th level the Rockseer could take two companions). Rockseers intuitively sense distances between passages and caverns separated by walls, so that they always know whether a stone walk can take them to a safe place or whether they might be trapped in solid stone at the end of the walk.

    Rockseers of 5th and higher levels can Stone Shape once per day, and those of 9th or higher level can employ Stone Tell once per day.

    Rockseers also have communal powers. A group of three or more Rockseers with a total of 10 or more experience levels can create a Wall of Stone at will, and a group of five or more with a total of 20 or more experience levels can conjure a huge earth elemental once per day (that is, any Rockseer who participates in such a conjuration cannot do so again until the next day). This elemental has 20 HD and at least 5 hp per die, and it cannot be turned back against its summoners. Spell effects are considered to be at the aggregate experience level of the Rockseer group for the purposes of dispelling the elemental. ​

    Infravision, 240 ft.

    Rockseer wizards (single-classed only) gain special bonus spells as they gain experience levels. At 5th level, they can memorize Melf's Acid Arrow (Servius' Acid Arrow) as an additional spell. At 9th level, Maximilian's Stony Grasp is the bonus spell. At 15th level, a Rockseer wizard gains a bonus Acid Storm spell. Rockseer wizards also add 1% per level to their magic resistance against Elemental Earth spells, and if they cast such spells at others not of their own kind, the target incurs a saving throw penalty of -1 per five levels of the Rockseer (round fractions above one-half upwards). Rockseer wizards can cast all priest Elemental Earth spells as if wizard spells of the same level.

    Rockseer wizards of 11th and higher level know the secrets of creating magical "familiars" (more correctly, golem-like constructs) called stone dragonets. These incredibly intricate slender stone statuettes are 12" long plus an additional 9" to 12" of tail; they move as if perfectly articulated, and the finest of them have gems of extraordinary kind as eyes. A stone dragonet has AC -2, HD 2, hp 16, and attacks three times per round for ld3/ld3/ld4 (claw/claw/bite). It has 25% general magic resistance, 75% resistance to Elemental Earth spells, and complete immunity to petrification (obviously), illusions, gaseous attacks, poison, paralyzation, and spells which affect corporeal bodies generally. A wizard with such a familiar gains a -2 bonus to his or her own Armor Class and cannot be surprised. If the gem-eyes of the statuette are each of value not less than 5,000 gp, the eyes of the dragonet can cast a brilliant Eyebite glare once per day if the correct spells are cast during the creation of the familiar. ​

     
    Special Disadvantages
    May only own 3 magic items.
    Additional Experience Cost 20%

    No priests.

    DM permission needed to play this race.

    Basic Information

    Ecology and Habitats

    Habitat/Society: Rockseers eschew fighting whenever possible. They are too few in number to risk pointless deaths. Rockseers believe that all they have is themselves and the riches of the earth. They are powerfully cohesive socially. Chieftains are generally elected by a conclave of the most powerful warriors and wizards on the death of the previous leader. A wise Rockseer leader does not give orders without consulting his or her advisers. Rockseers do not tolerate tyrannical leadership, nor do they suffer fools.

    The homes of Rockseers are supremely well disguised and warded. Multiple spells are always cunningly placed to prevent other creatures even suspecting the existence of such a network of caverns and passages, let alone entering them. Spies (usually thieves melding into stone) are always placed to watch out over areas close to the entry points of caverns. Some Rockseers live in caverns accessible only by stone walking or similar magic, where hundreds of feet of solid rock separate them from the outside world, with only small fissures to provide air.

    Rockseers are highly unusual among elves in that they have little curiosity. Few among them have any desire to learn the ways of other folk. This is largely the legacy of a long historical sense of shame at their mythic history; they consider themselves tainted and instinctively avoid those who they think would condemn them. Once awakened, however, their curiosity can lead them to act in uncharacteristic ways, as those who stumble upon them will soon discover.

    Rockseers are gem cutters and craftsmen almost without equal; even gnomes and dwarves would hesitate to claim they could better Rockseer work. They can almost scent gem lodes in the Deep and think nothing of spending ten years crafting and sculpting a single gem. The truly great Rockseer wizard-artisans are able to sculpt a gem with magic into forms of almost painfully exquisite beauty, generating fractal patterns of brilliant color and radiance within the heart of the gem as it grows. A handful of such perfectly crafted gems can be used to create a helm of brilliance (divide all gem numbers required by five, and each gem can fulfill its function five times before becoming non-magical).

    Rockseers are strange, alien, and fey people even by the standards of elvenkind. They are a serious people with little of the light-hearted, frolicking, bantering ways of most elves. They are a serious people with little of the light-hearted, frolicking. bantering ways of most elves. They speak their own dialect of Elvish, which high or gray elves can understand 50% of the time and Morwen 30% of the time. They also know fragments of Svirfneblin, and most can speak pech. A few have a smattering of underdark-dwarven and can communicate with Derro or Gotri (not that they would wish to do so, but it is useful for intelligence-gathering). Above all, they are totally isolated. They know nothing of what has transpired above ground for thousands of years. Their attitudes to surface elves are very ambivalent. All Rockseers feel a deep sense of shame for the deeds of their far-distant ancestors and assume that any surface elf they meet would automatically despise them; it will be very difficult for a visitor to convince them otherwise. On the other hand, they long to know what their brethren lost for so many lifetimes do, how they live, what they believe in, what they consider beautiful. ​

    Ecology: Rockseers hardly interact with anyone else in the underdark. They eat fungi, moss, lichens, and cave creatures such as lizards and eels. They avoid violence and the endless struggle between different factions in the Underdark and keep to themselves. They are calm, enigmatic, and extraordinarily hard for outsiders to understand.

    Rockseer Elf


    Climate/Terrain:
    Alignment: TN
    Organization: Tribe
    Activity Cycle: Any
    Intelligence: Highly (13-14)
    Treasure: Individual: M+1 jewelry piece; In Lair: V, W
    Diet: Omnivore
    # Appearing:
    XP Value: 420+
    Mvmt: 12
    Size: M (7')
    Morale: Champion (15-16)
    Spoken Languages and Dialects

    Hit Dice


    1+1 and up

    Base THAC0:

    19+

    PSP(Chi)


    Armor Class


    4 (10)

    Magic Resistance: 50% against Elemental Earth magic

    Armor Notes:

    Number of Attacks


    Attack Forms

    Martial Art Style(s):

     

    Spells and Psionics:

    Disciplines: | mTHACO | mAC

     
    Campaign Notes:

    Associates:

    NPCs, followers, pets, mounts, etc.
     

     
    Also Known As
    Rockseer Elf, Rockseer, Karkakeena
     
    Government Type
    Monarchy (Current Monarch: Ginion Aradriel) ​
     
    Known Strongholds
    ​None ​
     
    Known Clans
    ​None ​
     
    Homeland
    ​None ​
     
    Known Alliances
    Svirfneblin, on occasion. ​
     
    Trade Expertise
    None ​
     
    Ability Score Adjustments
    ​Rockseer elves have a -1 penalty to their initial Strength, Constitution, and Charisma scores, but they gain +1 bonuses to Wisdom, Intelligence, and Dexterity. ​
     
    Languages Spoken
    Elvish, Elvish, duergar, svirfneblin, deep dwarf, illithid, undercommon, sign language, kuo-toa, bugbear, orcish. ​
     
    Racial Enmities
    ​None ​
     
    Life Expectancy
    1,400 yrs.+

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