Ice Knife Spell in Alcirya | World Anvil

Ice Knife

This spell fires a dagger of ice at the target. The caster makes a normal attack roll as if attacking with a missile weapon, factoring in the range from the attacker to the target (the ice knife has a long range of 90 ft., a medium range of 60 ft., and a short range of 30 ft.).

A successful hit causes 2d4 hit points of damage. If the ice knife misses its target, consult the rules for grenade-like missiles to determine where it lands.

When an ice knife strikes a solid object or a creature, the knife shatters, releasing a wave of numbing cold. All creatures within a 5-foot radius must make a successful saving throw vs. paralyzation or suffer d4 hit points of cold damage and become numb for d3 rounds. Numbed creatures have their movement rates reduced by half and their chance to hit reduced by 2.

Proximity to major sources of heat, such as a roaring bonfire, improves a creature's saving throw by +2.

An ice knife that misses or is lost cannot be picked up by the caster (or anyone else) and thrown again. If the ice knife is touched, it instantly shatters, releasing a wave of cold as described above. If a lost ice knife is not touched, it melts away in a pool of water 1 round after it was originally created; this melting occurs regardless of the environmental temperature.

Type of Magic
Mage
Spell Level
2nd
School
Invocation and Evocation (House Appius)
Sphere
Reversible?
No
Range
​Special ​
Components

Material, Somatic, Verbal

The material components for this spell are a drop of water from melted snow and a tiny silver dagger.

Duration
​Instantaneous
Casting Time
1 round ​
Area of Effect
​Special
Saving Throw
Negates

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