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Ice Knife

Name
Ice Knife
Type of Magic
Mage
Spell Level
2nd
School
Invocation and Evocation (House Appius)
Sphere
Reversible?
No
Range
​Special ​
Components

Material, Somatic, Verbal

The material components for this spell are a drop of water from melted snow and a tiny silver dagger.

Duration
​Instantaneous
Casting Time
1 round ​
Area of Effect
​Special
Saving Throw
Negates
Effects
​This spell fires a dagger of ice at the target. The caster makes a normal attack roll as if attacking with a missile weapon, factoring in the range from the attacker to the target (the ice knife has a long range of 30 yards, a medium range of 20 yards, and a short range of 10 yards). A successful hit causes 2-8 (2d4) hit points of damage. If the ice knife misses its target, consult the rules for grenade-like missiles on pages 62-63 of the Dungeon Master's Guide to determine where it lands.​ ​When an ice knife strikes a solid object or a creature, the knife shatters, releasing a wave of numbing cold. All creatures within a 5-foot radius must make a successful saving throw vs. paralyzation or suffer 1-4 hit points of cold damage and become numb for 1-3 rounds. Numbed creatures have their movement rates reduced by half and their chance to hit reduced by 2. Proximity to major sources of heat, such as a roaring bonfire, improves a creature's saving throw by +2.​ An ice knife that misses or is lost cannot be picked up by the caster (or anyone else) and thrown again. If the ice knife is touched, it instantly shatters, releasing a wave of cold as described above. If a lost ice knife is not touched, it melts away in a pool of water 1 round after it was originally created; this melting occurs regardless of the environmental temperature. ​

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