Healer's Mercy
Strength flows out from you to your injured comrades, rekindling their resolve to see the battle to its end.
Each ally that is less than or equal to half their hit points and within 5 squares gains a Cure Light Wounds. The healing effect may be enhanced to subsequent "Cure spells (like Cure Moderate Wounds) for a cost of 2 hero points per "step up." You are Helpless (no spells or attacks) for 2 rounds.