Goblinsticker
These gnomes are considered eccentric, if not downright mad, by their more normal kin - Goblinstickers actually seem to enjoy battle and will go so far as to seek out enemies for the purpose of wiping them out. The two most common foes of the Goblinsticker are, naturally, goblins and kobolds.
Often a Goblinsticker is propelled by some dark event or tragedy in his or her past - a wrong which cannot be righted but which he or she feels compelled to try and atone for or avenge for the rest of his or her days. A Goblinsticker is especially effective at fighting the particular foe which caused this tragedy (often, but not always, goblins), often forgoing treasure and other incentives to pursue his or her revenge. "Goblinsticker" is a generic term for this kit; there are also koboldstickers, skeletonstickers, ogrestickers, et cetera, who differ only in the focus of their animosity.
Role
Because they are virtually fearless, these characters form the shock troops of any gnomish assault against their chosen enemy. They are likely to choose a life of adventure, one that will put them on a collision course with their hated foe. Teams of Goblinstickers have been known to work together, for adventure or pay. In areas of monster infestation, Goblinstickers can frequently find employment as "exterminators" - especially in cases where the monsters are small, such as goblins or kobold, and live in dens where the size of human attackers would prove a drawback.
Distinctive Appearance
None
Special Benefits
At first level the Goblinsticker character must declare the hated foe of his or her life. When engaged in battle against this type of creature, the character receives a +1 bonus on all rolls to hit and to determine damage inflicted. This bonus applies to both melee and missile weapons and is cumulative with other gnome benefits, including the Rock Gnome's standard +1 attack bonus versus goblins and kobolds.
Special Hindrances
When confronted with an opportunity to attack or continue to fight his or her hated foe, the Goblinsticker must make a successful Wisdom check or be unable to decline the battle. The check can, however, be modified or ignored based on circumstances. For example, no Goblinsticker will break cover and blow an ambush to tromp on the first goblin to appear when he or she knows that a little patience will mean the chance to bop a lot more of them.
Class
Attribute Requirements
Strength or Constitution of 15
Barred Beliefs
None
Race Requirement
Bonus Weapon Proficiencies
None
Required Weapon Proficiencies
The Goblinsticker must have a missile weapon proficiency and two melee weapon proficiencies.
Recommended Weapon Proficiencies
None
Barred Weapon Proficiencies
None
Bonus Non-Weapon Proficiencies
None
Recommended Non-Weapon Proficiencies
Rope Use, Direction Sense, Blind-Fighting, Armorer, Weaponsmithing
Equipment
Together with his or her weapons and armor, the Goblinsticker traditionally carries the tools of the dungeon-crawler - i.e., ropes, hammer and spikes, oil, and several days' rations.
Wealth Options
None
Homeland Terrain
None
Economic System
None