Ghetto Fighter
Ghetto Fighters live in the ghettos of non-dwarven towns or cities. Generally from poor families, they have had to look after themselves from an early age. The typical Ghetto Fighter has a hardbitten, self-centered attitude, developed in order to survive the rigors of the ghetto.
Ghetto Fighters may come from dwarf strongholds. In such cases they would be from poor clans with bad reputations. Such characters are always suspect to other dwarves, and they find it difficult to make a living by honest means.
Role
The Ghetto Fighter never forgets his lowly origins and may harbor resentments against dwarves who are better off. However, he stays true to his roots, and will try to better the lives of ghetto children.
Distinctive Appearance
Ghetto Fighters do not have a distinctive appearance, but many bear scars or have amputated fingers from street fighting. Some wear an eyepatch.
Special Benefits
A Ghetto Fighter gains a +1 bonus to attack and damage when using a dagger, knife, or in unarmed combat.
When attacking with two weapons, he does not suffer any penalty with his primary weapon, and only a -2 attack penalty with his secondary weapon. If his secondary weapon is a dagger or knife, he still gains the +1 to attack and damage.
He gains a +5% modifier to his Pick Pockets and Hide in Shadows skills.
Special Hindrances
Ghetto Fighters have bad reputations with the authorities of the town, city, or stronghold in which they live.
Law enforcement agents of the same town, city, or stronghold react at -3 to a Ghetto Fighter.
He suffers a -5% penalty to his chance to Find/Remove Traps.
Class
Attribute Requirements
None
Barred Beliefs
None
Race Requirement
Required Weapon Proficiencies
None
Recommended Weapon Proficiencies
Ghetto fighters rarely have weapons to use in their day to day fight to survive, therefore they rely on hand to hand techniques to best their enemies.
Barred Weapon Proficiencies
None
Bonus Non-Weapon Proficiencies
Alertness, Disguise, Endurance
Recommended Non-Weapon Proficiencies
Blind-Fighting, Forgery, Gaming, History (Local), Reading Lips, Sign Language, Tumbling, Ventriloquism
Equipment
Ghetto Fighters should start play with thief's picks and a rope. Otherwise, they may equip themselves as they see fit.
Wealth Options
A Ghetto Fighter starts with only 3d4x10 gp.