Charioteer
Chariot racing is a major spectator sport in Appollonia. Charioteers are usually teenagers or young men, normally slaves or foreigners.
Role
Much like a Gladiator, a charioteer risks death in the circus. Charioteers often race several times a month and have less free time than gladiators. Occasionally charioteers are pulled from the games to become lead military charioteers or trainers.
Distinctive Appearance
None
Special Benefits
The character can win prize money racing. The character belongs to a local racing faction and receives a +2 reaction from circus fans who support his faction.
Special Hindrances
The character is under contract to a racing faction, and he must regularly race in the circus, which is very dangerous. He is public figure-when out in public, he is besieged by fanatical fans (some of whom might be hostile, if they support a rival faction). Like gladiators, a charioteer, despite his fame, is of lowly social status and cannot hope to rise above it.
Class
Attribute Requirements
None
Barred Beliefs
This class is not allowed if character rolled upper class.
Race Requirement
None
Bonus Weapon Proficiencies
None
Required Weapon Proficiencies
Dagger, whip
Recommended Weapon Proficiencies
None
Barred Weapon Proficiencies
None
Bonus Non-Weapon Proficiencies
Recommended Non-Weapon Proficiencies
Animal Training, Gaming, Riding (Land-Based)
Equipment
None
Wealth Options
3d6 x 100 gp. Chariots and teams are provided by the faction, but the PC normally buys his own whip and dagger.
Homeland Terrain
None
Economic System
None