Charioteer

Chariot racing is a major spectator sport in Appollonia. Charioteers are usually teenagers or young men, normally slaves or foreigners.

Role

Much like a Gladiator, a charioteer risks death in the circus. Charioteers often race several times a month and have less free time than gladiators. Occasionally charioteers are pulled from the games to become lead military charioteers or trainers.

Distinctive Appearance

None

Special Benefits

The character can win prize money racing. The character belongs to a local racing faction and receives a +2 reaction from circus fans who support his faction.

Special Hindrances

The character is under contract to a racing faction, and he must regularly race in the circus, which is very dangerous. He is public figure-when out in public, he is besieged by fanatical fans (some of whom might be hostile, if they support a rival faction). Like gladiators, a charioteer, despite his fame, is of lowly social status and cannot hope to rise above it.

Class

Fighter

Attribute Requirements

None

Barred Beliefs

This class is not allowed if character rolled upper class.

Race Requirement

None

Bonus Weapon Proficiencies

None

Required Weapon Proficiencies

Dagger, whip

Recommended Weapon Proficiencies

None

Barred Weapon Proficiencies

None

Bonus Non-Weapon Proficiencies

Charioteering

Recommended Non-Weapon Proficiencies

Animal Training, Gaming, Riding (Land-Based)

Equipment

None

Wealth Options

3d6 x 100 gp. Chariots and teams are provided by the faction, but the PC normally buys his own whip and dagger.

Homeland Terrain

None

Economic System

None