Character Creation Process
Roll 4d6. Add the 3 highest scores together. Do this 7 (perception is included in this process) times (recording on a piece of scratch paper). These will be your Ability Scores.
Your level will be 1 (unless the DM indicates otherwise).
Determine your Class Grouping (Warriors, Rogues, Priests, Wizards).
Random Grouping:
Determine your specific Class (a class is a sub section of your class grouping, above). Assign your Ability Scores according to what is most important for the class. (Alternative method: Roll you Ability Scores and apply them as you roll them. In this case, your ability scores will help decide what you can/cannot be.) Use the character sheet appropriate to your class and determine your special powers and other details.
Random Warrior Class
Random Wizard Class
Random Priest Class
Random Rogue Class
Determine your specific Kits. Record pertinent information, like Bonus NWPs.
Wizard Kits Thief Kits Psion Kits Bard Kits Fighter Kits Barbarian Kits Templar Kits Ranger Kits Priest Kits Druid KitsDetermine your Race.
you are human, you have a 50% chance of being a psionic (Latent Psionic Talent). Please use the link to find out if you are and what, if any powers you may have.
Determine your Alignment.
Use the Ability Scores charts to record the fine details next to each ability score. You will refer to the Ability Score section periodically as you make the character.
Using the class webpage, record your Hit Dice and Hit Points (Hit points are 1 Full Hit Die + Constitution Bonus, if any), and THAC0 (To Hit Armor Class 0 - this is recorded on the scale with the number recorded below the 0)
Using the General Class Information page to record your saving throws. This page will also tell you:
Record you starting PSP. (see Psionics (Chi) and use the table below)
Ability Score | Base Score (Wis.) | Ability Mod. (Int./Con./Wis.) |
---|---|---|
15 | 20 | 0 |
16 | 22 | +1 |
17 | 24 | +2 |
18 | 26 | +3 |
Using your Wisdom, record your Sanity, which equals your Wisdom. Every time you are reduced to zero (or below) hit points this number will be reduced by 1. If it reaches 0, you will make a wisdom check. Failure results in an Insanity.
Movement. Humans, elves and other creatures of their size have a move of 6. Dwarves, gnomes, and others of similar stature have a move of 3. In combat, you can make a half move and still attack (generally). Since three is odd, 2 is considered a half move.
Using your starting money (If there is a conflict, use the starting money of your Kit), buy gear using the Master Equipment List. Once you have purchased your armor, make sure you record your Armor Class. Here's a brief rundown of Currency values in Alcirya. Additionally, there are some Premade Adventure Packs if you would like a quick and easy setup (not including weapons and armor).
A character name is essential. Tables with cultural names are available in the Resources section.
Character Class | Str. | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|---|
Fighter | 9 | - | - | - | - | - |
Paladin* | 12 | - | 9 | - | 13 | 17 |
Ranger* | 13 | 13 | 14 | - | 14 | - |
Mage | - | - | - | 9 | - | - |
Specialist* | Var | Var | Var | Var | Var | Var |
Cleric | - | - | - | - | 9 | - |
Druid* | - | - | - | - | 12 | 15 |
Thief | - | 9 | - | - | - | - |
Bard* | - | 12 | - | 13 | - | 15 |
Group | WP Initial | WP #Levels | Penalty | NWP Initial | NWP #Levels |
---|---|---|---|---|---|
Warrior | 4 | 3 | -2 | 3 | 3 |
Martial Artist | 3 | 3 | -2 | 3 | 3 |
Wizard | 1 | 6 | -5 | 4 | 3 |
Priest | 2 | 4 | -3 | 4 | 3 |
Rogue | 2 | 4 | -3 | 3 | 4 |
Psion | 2 | 5 | -4 | 3 | 3 |
Character Group | Die Range |
---|---|
Warrior | 5d4 x 10 gp |
Wizard | 1d4+1 x 10 gp |
Rogue | 2d6 x 10 gp |
Priest* | 3d6 x 10 gp |
Character Type | Level | PPD | RSW | PP* | BW** | Spell*** |
---|---|---|---|---|---|---|
Priest | 1-3 | 10 | 14 | 13 | 16 | 15 |
- | 4-6 | 9 | 13 | 12 | 15 | 14 |
- | 7-9 | 7 | 11 | 10 | 13 | 12 |
- | 10-12 | 6 | 10 | 9 | 12 | 11 |
- | 13-15 | 5 | 9 | 8 | 11 | 10 |
- | 16-18 | 4 | 8 | 7 | 10 | 9 |
- | 19+ | 2 | 6 | 5 | 8 | 7 |
Rogue | 1-4 | 13 | 14 | 12 | 16 | 15 |
- | 5-8 | 12 | 12 | 11 | 15 | 13 |
- | 9-12 | 11 | 10 | 10 | 14 | 11 |
- | 13-16 | 10 | 8 | 9 | 13 | 9 |
- | 17-20 | 9 | 6 | 8 | 12 | 7 |
- | 21+ | 8 | 7 | 4 | 11 | 5 |
Warrior | 0 | 16 | 18 | 17 | 20 | 19 |
- | 1-2 | 14 | 16 | 15 | 17 | 17 |
- | 3-4 | 13 | 15 | 14 | 16 | 16 |
- | 5-6 | 11 | 13 | 12 | 13 | 14 |
- | 7-8 | 10 | 12 | 11 | 12 | 13 |
- | 9-10 | 8 | 10 | 9 | 9 | 11 |
- | 11-12 | 7 | 9 | 8 | 8 | 10 |
- | 13-14 | 5 | 7 | 6 | 5 | 8 |
- | 15-16 | 4 | 6 | 5 | 4 | 7 |
- | 17+ | 3 | 5 | 4 | 4 | 6 |
Wizard | 1-5 | 14 | 11 | 13 | 15 | 12 |
- | 6-10 | 13 | 9 | 11 | 13 | 10 |
- | 11-15 | 11 | 7 | 9 | 11 | 8 |
- | 16-20 | 10 | 5 | 7 | 9 | 6 |
- | 21+ | 8 | 3 | 5 | 7 | 4 |
Psion | 1-4 | 13 | 15 | 10 | 16 | 15 |
- | 5-8 | 12 | 13 | 9 | 15 | 14 |
- | 9-12 | 11 | 11 | 8 | 13 | 12 |
- | 13-16 | 10 | 9 | 7 | 12 | 11 |
- | 17-20 | 9 | 7 | 6 | 11 | 9 |
- | 21+ | 8 | 5 | 5 | 9 | 7 |
Martial Artist | 1-3 | 10 | 14 | 13 | 16 | 15 |
- | 4-6 | 9 | 13 | 12 | 15 | 14 |
- | 7-9 | 7 | 11 | 10 | 13 | 12 |
- | 10-12 | 6 | 10 | 9 | 12 | 11 |
- | 13-15 | 5 | 9 | 8 | 11 | 10 |
- | 16-18 | 4 | 8 | 7 | 10 | 9 |
- | 19+ | 2 | 6 | 5 | 8 | 7 |
Type | AC |
---|---|
None | 10 |
Shield Only | 9 |
Leather or padded | 8 |
Leather or padded + shield, studded leather, or ring mail | 7 |
Studded leather or ring mail + shield, Brigandine, Scale mail, Hide | 6 |
Scale mail or Hide + shield, Chain mail | 5 |
Chain mail + shield, Splint mail, Banded mail, Bronze plate mail | 4 |
Chain mail + shield, Splint mail, Banded mail, Bronze plate mail + shield, Plate mail | 3 |
Plate mail + shield, Field plate | 2 |
Field plate + shield, Full plate | 1 |
Full plate + shield | 0 |
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