Character Creation Process in Alcirya | World Anvil

Character Creation Process

Roll 4d6. Add the 3 highest scores together. Do this 7 (perception is included in this process) times (recording on a piece of scratch paper). These will be your Ability Scores.

 

Your level will be 1 (unless the DM indicates otherwise).

 

Determine your Class Grouping (Warriors, Rogues, Priests, Wizards).

Random Grouping:

 

Determine your specific Class (a class is a sub section of your class grouping, above). Assign your Ability Scores according to what is most important for the class. (Alternative method: Roll you Ability Scores and apply them as you roll them. In this case, your ability scores will help decide what you can/cannot be.) Use the character sheet appropriate to your class and determine your special powers and other details.

Random Warrior Class

Random Wizard Class

Random Priest Class

Random Rogue Class

 

Determine your specific Kits. Record pertinent information, like Bonus NWPs.

Wizard Kits
Thief Kits
Psion Kits
Bard Kits
Fighter Kits
Barbarian Kits
Templar Kits
Ranger Kits
Priest Kits
Druid Kits
 

Determine your Race.

you are human, you have a 50% chance of being a psionic (Latent Psionic Talent). Please use the link to find out if you are and what, if any powers you may have.

 

Determine your Alignment.

 

Use the Ability Scores charts to record the fine details next to each ability score. You will refer to the Ability Score section periodically as you make the character.

 

Using the class webpage, record your Hit Dice and Hit Points (Hit points are 1 Full Hit Die + Constitution Bonus, if any), and THAC0 (To Hit Armor Class 0 - this is recorded on the scale with the number recorded below the 0)

 

Using the General Class Information page to record your saving throws. This page will also tell you:

  • your Weapon Proficiencies.
  • Random Martial Arts
  • your Non-Weapon Proficiencies. Your total number of NWPs are your INTIAL SLOTS (as per chart) + LEVEL + BONUS NPWs (from Intelligence). You spend you slots here: NWPs. Record how many slots you spend on any NWP and the number you need to roll (or less). This is your CHECK.

  • Random General NWP
    Random Priest NWP
    Random Rogue NWP
    Random Warrior NWP
    Random Wizard NWP
    Random Pson NWP
       

    Record you starting PSP. (see Psionics (Chi) and use the table below)

     
    Starting PSPs/Chi
  • Psions: Base Score (chart) + d6 + Ability Modifier (Int.) + Ability Mod. (Con.)
  • Wild Talents: Wisdom + d4 + Ability Modifier (Int.) + Ability Mod. (Con.) + Ability Mod. (Wis.)
  • Normals: Wisdom
  • PSP Gain per Level
  • Psions: d6/level + Wis. Mod. (up to 9th) then +3/lvl + Wis. Mod.
  • Wild Talents: d4/lvl
  • Normals: None
  • Inherent Potential
    Stats Table
    Ability ScoreBase Score (Wis.)Ability Mod. (Int./Con./Wis.)
    15200
    1622+1
    1724+2
    1826+3
    Footnote Info
     

    Using your Wisdom, record your Sanity, which equals your Wisdom. Every time you are reduced to zero (or below) hit points this number will be reduced by 1. If it reaches 0, you will make a wisdom check. Failure results in an Insanity.

     

    Movement. Humans, elves and other creatures of their size have a move of 6. Dwarves, gnomes, and others of similar stature have a move of 3. In combat, you can make a half move and still attack (generally). Since three is odd, 2 is considered a half move.

     

    Using your starting money (If there is a conflict, use the starting money of your Kit), buy gear using the Master Equipment List. Once you have purchased your armor, make sure you record your Armor Class. Here's a brief rundown of Currency values in Alcirya. Additionally, there are some Premade Adventure Packs if you would like a quick and easy setup (not including weapons and armor).

     

    A character name is essential. Tables with cultural names are available in the Resources section.

     
    Roll for Background information
    Your Background is yours to create, however, if you would like some help, there are tables to give you some ideas. You may choose to accept the rolls or not, however, you should not re-roll to avoid penalties or to min./max. your character (min/max = process of using or bending the rules to MAXIMIZE all benefits and MINIMIZE all hindrances).   Character Backgrounds  
    Class Ability Minimums
    Stats Table
    Character ClassStr.DexConIntWisCha
    Fighter9-----
    Paladin*12-9-1317
    Ranger*131314-14-
    Mage---9--
    Specialist*VarVarVarVarVarVar
    Cleric----9-
    Druid*----1215
    Thief-9----
    Bard*-12-13-15
    Footnote Info
    * Optional character class. Specialist includes illusionist.
     
    Proficiency Slots
    Stats Table
    GroupWP InitialWP #LevelsPenaltyNWP InitialNWP #Levels
    Warrior43-233
    Martial Artist33-233
    Wizard16-543
    Priest24-343
    Rogue24-334
    Psion25-433
    Footnote Info
     
    Initial Character Funds
    Stats Table
    Character GroupDie Range
    Warrior5d4 x 10 gp
    Wizard1d4+1 x 10 gp
    Rogue2d6 x 10 gp
    Priest*3d6 x 10 gp
    Footnote Info
     
    Character Saving Throws
    Stats Table
    Character TypeLevelPPDRSWPP*BW**Spell***
    Priest1-31014131615
    -4-6913121514
    -7-9711101312
    -10-1261091211
    -13-155981110
    -16-18487109
    -19+26587
    Rogue1-41314121615
    -5-81212111513
    -9-121110101411
    -13-161089139
    -17-20968127
    -21+874115
    Warrior01618172019
    -1-21416151717
    -3-41315141616
    -5-61113121314
    -7-81012111213
    -9-108109911
    -11-12798810
    -13-1457658
    -15-1646547
    -17+35446
    Wizard1-51411131512
    -6-10139111310
    -11-151179118
    -16-20105796
    -21+83574
    Psion1-41315101615
    -5-8121391514
    -9-12111181312
    -13-1610971211
    -17-20976119
    -21+85597
    Martial Artist1-31014131615
    -4-6913121514
    -7-9711101312
    -10-1261091211
    -13-155981110
    -16-18487109
    -19+26587
    Footnote Info
    *Excluding polymorph wand attacks. **Exluding those that cause petrification or polymorph. ***Excluding those for which another saving throw type is specified, such as death, petrification, polymorph, etc. Intelligent monsters (animal intelligence and more) make all saves at a level equal to their Hit Dice. Non-intelligent monsters save vs. poison and death at a level equal to their Hit Dice and save vs. all else at a level equal to half their Hit Dice. Count an additional Hit Die for every four added hit points (or fraction thereof). Most monsters save as Warriors. Those with special abilities that resemble another group can use the more advantageous saving number.
    Armor Class Rating
    Stats Table
    TypeAC
    None10
    Shield Only9
    Leather or padded8
    Leather or padded + shield, studded leather, or ring mail7
    Studded leather or ring mail + shield, Brigandine, Scale mail, Hide6
    Scale mail or Hide + shield, Chain mail5
    Chain mail + shield, Splint mail, Banded mail, Bronze plate mail4
    Chain mail + shield, Splint mail, Banded mail, Bronze plate mail + shield, Plate mail3
    Plate mail + shield, Field plate2
    Field plate + shield, Full plate1
    Full plate + shield0
    Footnote Info
    THAC0 Chart
    Stats Table
    Group1234567891011121314151617181920
    Priest20202018181816161614141412121210101088
    Rogue2020191918181717161615151414131312121111
    Warrior2019181716151413121110987654321
    Wizard2020201919191818181717171616161515151414
    Psion2020191918181717161615151414131312121111
    Martial Artist2019181716151413121110987654321
    Footnote Info

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