Alignment in Alcirya | World Anvil

Alignment

​The deities of Alcirya are aligned into two camps: the forces of Good and the forces of Evil. Each character should choose three parts of their alignment:
·Lawful, Neutral, Chaotic (How one interacts with the moral code)
·Good, Neutral, or Evil (How one aligns with the gods; essentially, what side are you on?)
·Principled, Scrupulous, Unprincipled, Anarchist, Miscreant, Aberrant, or Diabolic (How one acts on a regular basis)
Good: The “good” gods, have one core set of beliefs – the preservation and advancement of society as defined by the sentient beings of Alcirya. A moral code is the center of their beliefs and upon that code a person’s “goodness” can be determined.​
Evil: The gods of "evil" are predicated on their desire for self-preservation and power over all things and, subordinately, the dissolution of society as we know it. As a rule, followers of chaos attempt to pervert and subvert the moral code.​
​Neutral: Neutral Characters that are considered neutral have consigned themselves to one of two attitudes: ·They care little for the political push and pull of deities beyond themselves and are far more concerned with the strains of their day to day lives – their morality is situational, and they are unwilling to die for either cause. ·Their ideals are not specifically spoken for by either the gods of law or chaos and they exist to protect and support their cause and beliefs and are willing to accept support from whomever buys in to their goals.
Appollonia Moral Code
The Appollonian society is not hinged upon a religious moral code (they do not believe in the gods), therefore, their code significantly diverges from those stated above. An Appollonian still aligns in terms of good and evil (preservation of society vs. dissolution of society) but they do not adhere to otherworld powers to define their society.
·Self Control and Discipline is Paramount
·Reverence of Family and Elders
·Power and station is to be respected and revered
·Virtue (the knowledge of what is good, evil, useless, shameful, and dishonorable)
​Within that scope, a character’s day to day actions should fall within the scope of the descriptions. These descriptions, while they can coordinate with our ideals of “goodness” and “badness”, are completely separate from one’s alignment with Law/Chaos and their adherence to the moral code. It is completely possible, though not likely, that one could be Evil, yet be Principled in their actions – they desire the dissolution of society and the exaltation of personal power, but within the confines of the society in which they live. In effect, they “game” the system.​
Principled: 1. Always keep word 2. Avoids lies 3. Never kill OR attack unarmed foe 4. Never harm an innocent 5. Never torture 6. Never Kill for pleasure 7. Always help others 8. Works well with others 9. Respects authority, laws, self-dicipline and honor 10. Never betray a friend 11. Never break the law UNLESS conditions are desperate.​
​Scrupulous: 1. Keep word to any other GOOD person 2. Lie only to people of selfish or evil alignments 3. Never kill OR attack unarmed foe 4. Never harm an innocent 5. Never torture for pleasure, may use muscle to extract info. from criminals or evil people 6. Never Kill for pleasure, will always attempt to bring villains to justice alive even if evil 7. Always help others 8. Attempt to work within the Law whenever possible 9. Bends and occasionally break Laws when necessary. 10. Distrust Authority 11. Work with groups, but dislikes confining laws and Bureacracy (red tape)​.
Unprincipled: 1. High regard for life and freedom 2. Keep word of honor 3. Lie & cheat if necessary (especially to Anarchists or evil persons) 4. Will not kill an unarmed foe (but will take advantage of one) 5. Help those in need 6. Not use torture unless absolutely necessary 7. Work with a group, especially if profitable 8. Never harm an innocent 9. Never kill for pleasure 10. Dislikes authority 11. Never betray a friend​.
Anarchist: 1. May keep word 2. Lie & Cheat if he feels necessary 3. Not likely to kill an unarmed foe, but will certainly knockout, attack, or beat up one 4. Never kill an innocent, but may harm or kidnap 5. Not likely to help someone without ulterior motive 6. Seldom kill for pleasure 7. Use torture to extract info but not likely for pleasure 8. Doesn't work well in groups he will do as he d**n well pleases 9. Have little respect for self-discipline or authority 10. May betray a friend​.
Miscreant: 1. Not necessarily keep his word to anyone 2. Lie & Cheat anyone 3. Most definitely attack an unarmed foe, they are the best kind 4. Use or Harm an innocent 5. Use torture for extracting info. and pleasure 6. May kill for sheer pleasure 7. Feels no compulsion to help without some kind of tangible reward 8. Work with others if it will help him attain personal goals 9. Kill an unarmed foe as readily as he would a potential threat or competitor 10. Has no deference to laws or authority, but will work within them if he must 11. Will betray a friend if it serves his needs.​
Aberrant: 1. Always keeps his word of honor 2. Lie & cheat those not worthy of his respect 3. May or may not kill an unarmed foe 4. Not kill an innocent particularly a child but will harm or kidnap 5. Never kill for pleasure 6. Not resort to inhumane treatment of prisoners, nut torture, although distasteful, is necessary means of extracting info. 7. Never torture for pleasure 8. May or may not help someone in need 9. work with others to attain his goals 10. Respect honor and self-discipline 11. Never betray a friend​.
​Diabolic: 1. Rarely keeps word 2. Lie and cheat anyone 3. Most certainly attack or kill an unarmed foe 4. Use, harm and kill an innocent without a second thought for any reason 5. Use torture for pleasure and info. 6. Kill for pleasure 7. Likely to help someone only to kill or rob them 8. Not work well with groups. Consistently disregards orders to do as he pleases 9. Despise honor, authority, and self-discipline 10. Associate mostly with other evil alignments 11. Betray friends at anytime.​
Free Lands Moral Code
Selflessness and Service: the idea that you put the needs of your family, friends, and society before your own personal gain. Power of position is for the good of society not self aggrandizement. Stand up for the weak Self-sacrifice, when needed.
Mercy and Forgiveness: Those in a position of judgement should judge fairly and honestly, erring toward mercy when possible, recognizing that all people can change. Additionally, one should let go of the trivial and not prey upon the faults of others. Instead, allow them to redeem themselves. Charity for the poor Clemency for the repentant.
Action and Justice: Idleness is destructive and creates needs left unfulfilled. Mete out justice when appropriate – all actions deserve a consequence, good or bad. Be as the gardner and pry the weeds from the soil with diligence and forethought lest your plot go to seed. Produce for the good of you and others. Violence can be expected and is often required.
Dignity and Virtue: One is responsible to know the difference between good and evil in all things and is responsible for the behavior. One recognizes that society has the right to judge as well and your standing in the society is determined by your actions and piety. Personal freedom Your actions (lying, being disrespectful to your family, defying the gods) can be called to judgement by society.​

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