Session 1 plans
General Summary
The party gets introduced as they are about to apply to the adventures guild run by Markus Rú with assistance from other within the guild.
At first they are all gathered at the plateau for announcements as to how everything will work.
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Anyone can apply but the herd quickly gets smaller as everything progresses, the steps for getting into the guild
The first step is a test of combat against people someone from the guild or army
This fight will be non-lethal and anyone trying to kill their opponent will be removed immediately
They are all placed close to each other in the combat trial.
After the combat trial everyone who is not deemed strong enough by their representative will be removed and then everyone else will do a written test of knowledge and one of morals.
on that same test you will have to right where you will be staying the next couple of weeks so we can get into contact with you your party and let you know if you got in.
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the party will be placed together to fight Kieth, an adventurer (du har ham som karakter)
at some point in the fight have people with 10+ passive perc give a perception roll [14] to see the swarm of birds and dogs currently at a fountain acting wierd, feral and attacking a woman.
Marcus Rú will step in and allow the party to defeat them themselves to test their strenght having everyone else step back.
After the fight Marcus will talk to the party and offer them a place in the guild and have their first task be finding out what the hell happened with help ofcourse.
They will after combat test take the written test just for appearance where they will answer questions about the guild (history check) and to take a personality test (charisma check)
With this taking a quite a few hour it is evening when they get out and they can do whatever they want to for the night (if they are all gathered together, have them get a visit from a random adventurer that has heard about what happened or wants to "teach the new kids"..
In the morning they will meet Kieth that tells them they got in and should go to the guild to talk to Marcus instead of the usual where they will meet Julius Gif who will pull a bucket over the door prank and shocking handshake, talk a bit of shit about Julie Gif and otherwise lead them to Marcus.
Marcus will talk to them about what they found out. They found out the fountain they dogs and bird had been drinking out of was the cause and tells the party to go talk to the sewer crew and get down there.
generally it would be difficult to into contact with the top brass of the sewers guild but Quandale knows the boss personally so its no problem
The boss Slush Swish would love to help the party but since its against rule and regulation to just let anyone go into the sewers he will offer up a deal to have the offer remove a certain pest in a new part of the sewers (the one Gumble "died in)
Report Date
19 Apr 2023
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