Races and Racial Talents
narratively
Please note that many of the races do not have an expanded article yet, but I am working on those to give the races their backgrounds and cultural details.
While race is not the main focus of the character creation process mechanically, may people may wish to add a bit of racial identity to their character. After all, most races have some trait that has become stereotypical of them. Should you want to play against the stereotypes then I recommend you avoid using the listed talents. However, should you like to lean into such generalizations then feel free to use these talents to help you feel more akin to the race you chose.
If you are a half-race, then you may take a single on of these talents from one of your two racial heritages.
Please note these are only able to be taken at character creation!
Activation: Active
Ranked: No
Once per session as an out-of-turn incidental, you may move one Story Point from the GameMaster’s pool to the players’ pool. This talent may only be taken during character creation and you must be a human.
Activation: Active
Ranked: No
Once Per session, you may spend a story point when inflicting strain on an enemy to deal additional strain damage equal to your Cunning. This may only be taken during character creation and only if you are a dwarf.
Activation: Active
Ranked: No
Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury and determining the result. If they do so, they count the result rolled as “01.” This talent may only be taken during character creation and if you are a Dragonkin.
Activation: Passive
Ranked: No
You gain a melee and ranged defense of 1. This may only be taken during character creation and only if you are an elf.
Activation: Active
Ranked: No
Once per session, your character may spend a Story Point as an incidental. If they do so, during the next check they make during that turn, you may add advantage equal to your Intellect. You may only take this talent during character creation and only if you are a gnome.
Activation: Passive
Ranked: No
While a Satyr's strain exceeds half of their strain threshold, they add +2 Setback to all social skill checks and add 1 to the damage of one hit of each melee attack they make. This talent may only be taken during character creation and if you are a Satyr.
Activation: Incidental
Ranked: No
Once per session, you may spend a Story Point as an incidental to heal strain equal to half your total strain, rounded up. This may only be taken during character creation and only if you are a Glithi.
Activation: Passive
Ranked: No
Once per session, you may spend a story point when suffering strain from any effect. You may do not suffer any strain, but you do not ignore any other effects. This may only be taken during character creation and only if you are an Orc.
Human adaptability
Tier: 1Activation: Active
Ranked: No
Once per session as an out-of-turn incidental, you may move one Story Point from the GameMaster’s pool to the players’ pool. This talent may only be taken during character creation and you must be a human.
Dwarven wit
Tier: 1Activation: Active
Ranked: No
Once Per session, you may spend a story point when inflicting strain on an enemy to deal additional strain damage equal to your Cunning. This may only be taken during character creation and only if you are a dwarf.
Draconic resilience
Tier: 1Activation: Active
Ranked: No
Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury and determining the result. If they do so, they count the result rolled as “01.” This talent may only be taken during character creation and if you are a Dragonkin.
Elven dexterity
Tier: 1Activation: Passive
Ranked: No
You gain a melee and ranged defense of 1. This may only be taken during character creation and only if you are an elf.
Gnomish ingenuity
Tier: 1Activation: Active
Ranked: No
Once per session, your character may spend a Story Point as an incidental. If they do so, during the next check they make during that turn, you may add advantage equal to your Intellect. You may only take this talent during character creation and only if you are a gnome.
Satyr hothead
Tier: 1Activation: Passive
Ranked: No
While a Satyr's strain exceeds half of their strain threshold, they add +2 Setback to all social skill checks and add 1 to the damage of one hit of each melee attack they make. This talent may only be taken during character creation and if you are a Satyr.
Glithi spirit
Tier: 1Activation: Incidental
Ranked: No
Once per session, you may spend a Story Point as an incidental to heal strain equal to half your total strain, rounded up. This may only be taken during character creation and only if you are a Glithi.
Orcish soul
Tier: 1Activation: Passive
Ranked: No
Once per session, you may spend a story point when suffering strain from any effect. You may do not suffer any strain, but you do not ignore any other effects. This may only be taken during character creation and only if you are an Orc.
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