Minotaur

Minotaurs are towering, horned humanoids with the muscular build of a warrior and the head of a mighty bull. Their origins are steeped in ancient myth and divine wrath, said to have been shaped in the forging fires of Aigusyl’s early ages to serve as guardians of sacred places and custodians of mazes that protected divine relics. Though many of those labyrinths have crumbled, the legacy of the Minotaur endures in their unwavering sense of honor, physical prowess, and deep connection to tradition.

Clad in hides, metal, or nothing at all save tribal adornments, minotaurs often stand over seven feet tall, with sweeping horns that vary in shape—some curled and massive, others long and straight like lances. Their eyes are typically a bestial gold or deep brown, betraying the primal strength that courses through them. Every minotaur tribe, whether nomadic or settled, carves intricate symbols and patterns onto totems, armor, or their own horns, reflecting ancestry, battle glories, and sacred oaths.

In the scattered reaches of Aigusyl—particularly in the rocky highlands, deep canyons, and ancient ruins where magic once ran rampant—minotaurs maintain their own strict codes. These codes differ from tribe to tribe but almost always revolve around personal strength, family loyalty, battle honor, and truth in word and deed. Deception and cowardice are seen as severe failings, while valor, leadership, and integrity elevate a minotaur to revered status.

Many minotaurs worship ancient spirits or deities of battle, the hunt, and strength—some venerate Goromund, the Earth Titan, seeing in him the enduring force of stone and duty. Others align with more savage or chaotic aspects, such as exiled war gods or primal forces that echo the labors of their forebears. In war, minotaurs are feared shock troops and unyielding defenders, wielding axes, hammers, and mauls with terrifying precision.

Despite their intimidating appearance, minotaurs possess a calm and introspective side. They meditate through physical discipline, forging wisdom through sweat and pain. The labyrinth, to a minotaur, is not just a structure—it is a symbol of the soul's journey, full of dead ends, hidden truths, and eventual clarity. Many among them take up pilgrimages through sacred ruins to test their will and earn their place among their ancestors.

In cities and broader society, minotaurs often find work as gladiators, enforcers, or temple guardians—but the pull of the ancestral path is strong. Wherever they roam, a minotaur’s reputation precedes them as a paragon of strength, conviction, and a living echo of the sacred labyrinth that gave them birth.


MotM

Minotaur

HUMANOID

Minotaur Traits

Size: Medium (5-7ft)

Speed: 30ft

As a Minotaur, you have these special traits.

Horns

You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.

Goring Rush

Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action.

Hammering Horns

Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.

Labyrinthine Recall

You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track.