Enkoh

The Enkoh are a sprightly, clever, and nimble species of monkeyfolk said to be personally shaped by Kivoro, the Major Spirit of Monkeys, from the first burst of laughter that echoed through the jungles of Aigusyl. They embody joy, movement, and wit—swinging through canopies, flipping through vines, and charming even the most stoic hearts with their radiant smiles and quick words. Created not for conquest, but for companionship and cleverness, the Enkoh live lives rich in story, riddle, and mirth.

Physically, Enkoh resemble humanoid monkeys, with expressive faces, long prehensile tails, and agile frames well-suited for life among the trees. Their fur ranges from earthy browns to vibrant oranges and pale silvers, often adorned with beads, feathers, or woven charms. Their eyes shine with boundless curiosity and mischief, always watching, always learning.

Culturally, the Enkoh thrive in communal treetop villages hidden deep within jungles or nestled along high cliffs and riverbanks. Their homes are crafted from woven leaves, carved wood, and swinging bridges, and are always filled with laughter, music, and storytelling. Oral tradition is the heart of Enkoh identity, with tales passed from elders to children in the form of songs, jokes, and dramatic reenactments. Wisdom is measured not by age alone, but by one’s ability to make others smile and think.

Enkoh value cunning over brute strength and creativity over conformity. They are natural illusionists, pranksters, and storytellers, often serving as scouts, spies, diplomats, or wandering bards in greater Aigusyl. Their pranks are rarely cruel—meant to disarm tension or deflate egos—but they are infamous for leaving nobles flustered and tyrants humiliated. They believe deeply in the lesson of joy: that even in darkness, one must find lightness to endure.

Their connection to Kivoro is deeply spiritual. Enkoh druids, bards, and trickster-clerics often invoke his laughter in their rituals. They believe the world is a stage and Kivoro watches each performance with gleeful amusement. Sacred festivals include vine-dancing, fruit-offering contests, and theatrical plays where tricksters outwit monsters and tyrants.

Despite their carefree nature, the Enkoh are fiercely loyal to their families and communities. When danger threatens their home, they fight not with fury but with coordination, clever traps, and cleverer distractions. Legends speak of Enkoh warriors who led raiding giants into endless mazes of illusion or who tricked an entire battalion into thinking the forest itself had turned against them.

To meet an Enkoh is to be invited into a world of riddles, songs, and sly glances. To earn their trust is to gain a friend who can find laughter in sorrow and a way out of every trap. They are Kivoro’s gift to the world: a reminder that joy can be a weapon, a shield, and a truth.


RGttYR

Enkoh

HUMANOID

Enkoh Traits

Size: Varies

Speed: Varies

As a Enkoh, you have these special traits.

Thick Fur.

You have resistance to cold damage

Subrace.

There are two primary variations among the enkoh: hulking and springtail. On the whole, enkoh see little value in the anthropological labels placed upon them by other races, living together in equality and peace. Choose one of these subraces.

Hulking

Size.

You are Medium. Hulking enkoh are broadly built and can vary substantially in height, from as short as 5 feet all the way up to above 7 feet tall.

Speed.

Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.

Chest Beating.

As a bonus action, you can pound your fists to your chest, causing a surge of adrenaline and valour. Until the start of your next turn, you have resistance to bludgeoning, piercing, and slashing damage, and you have advantage on Intimidation checks. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Ice Craft.

You gain proficiency with one of the following artisan’s tools: carpenter’s tools, glassblower’s tools, jeweller’s tools, mason’s tools, potter’s tools, or smith’s tools. You have advantage on ability checks you make to use these tools to shape ice.

Natural Cooks.

With ingredients worth at least 1 sp, you can prepare a meal for a number of Medium or smaller creatures equal to 2 + your proficiency bonus over the course of a short or long rest. A creature who eats the meal at the end of the rest regains one spent Hit Die and gains temporary hit points equal to 1d6 + your proficiency bonus.

Powerful Build.

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Springtail

Size.

You are Small. Springtail enkoh are nimble, light, and short. The smallest adults can be as little as 2 feet tall, while the largest can reach as high as 4 feet.

Speed.

Your walking speed is 35 feet, and you have a climbing speed equal to your walking speed. In addition, climbing on a creature larger than you doesn’t count as difficult terrain for you.

Beast Wardens.

You have advantage on ability checks to tame or influence Beasts.

Skillful.

You gain proficiency in your choice of two of the following skills: Acrobatics, Animal Handling, Nature, Performance, or Survival.

Springing Leap.

Your tail adds an incredible spring to your leaps. You can add your Dexterity score to the maximum distance you can cover with a long jump, and you can add your Dexterity modifier to the maximum height you can reach with a high jump. In addition, you can jump your maximum distance with or without a running start. As usual, each foot you jump costs 1 foot of movement.

Sturdy Tail.

Your tail can support your weight and balance. When you make an ability check or saving throw to avoid being forcibly moved, you can use your reaction to curl your tail around an object within 5 feet of you that is attached to the ground or another sturdy surface. If you do so, you have advantage on that check or save.