Divine soul
Sorcerer Level |
Spells |
1st |
Guiding bolt, shield of faith |
3rd |
Healing spirit, aid |
5th |
Aura of vitality, remove curse |
7th |
Death ward, divination |
9th |
Dawn, commune |
Draconic bloodline
Sorcerer Level |
Spells |
1st |
Absorb elements, Sibyl's Bolt |
3rd |
Rime's binding ice, dragon's breath |
5th |
Erupting earth, call lightning |
7th |
Raulothim's psychic lance, elemental bane |
9th |
Flame strike, cone of cold |
Shadow magic
Sorcerer Level |
Spells |
1st |
Arms of hadar, cause fear |
3rd |
Arcanist's magic aura, blindness/deafness |
5th |
Hunger of hadar, summon shadowspawn |
7th |
Banishment, black tentacles |
9th |
Enervation, negative energy flood |
Storm sorcery
Sorcerer Level |
Spells |
1st |
Create or destroy water, fog cloud |
3rd |
Shatter, dust devil |
5th |
Call lightning, thunder step |
7th |
Storm sphere, ice storm |
9th |
Destructive wave, maelstrom |
Wild magic*
Sorcerer Level |
Spells |
1st |
Unseen servant, hail of thorns |
3rd |
Scorching ray, gust of wind |
5th |
Catnap, wall of sand |
7th |
Resilient sphere, blight |
9th |
Arcane hand, infernal calling |
*I will also be open to any wild magic sorcerers making a new spell list, but only with spells chosen by a random number generator, and they must keep the results.
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