Dust Gods
As with the Minotaurs, the Mathom and the Mastanda find their creators too primal and undefined for worship. The elder twin, Earthshaper, is associated with the shifting earth that raised up the mountains, while the younger, Earthshaker, brings the quakes the split open canyons. Both are at the same time creators and destroyers, and the myths of their creations tell how the Earthshaper piled up great mounds of clay, which the Earthshaker tore apart to release their children from within. Those creations, the Great Ancestors, bore conflicting legacies, being creatures both of creation and destruction. They would build, but inevitably destroy that which they created, either in the endless conflicts that they found with each other and those around them, or simply in anger or frustration at some perceived flaw in the work itself.
This conflicted nature led the Great Ancestors and their own children into cycles of creation and destruction which impeded their growth as a lineage and a culture. Even the Ancestors, imbued with a portion of divinity, could not entirely escape the resulting devastation, falling one by one until only one remained to inherit the power of the others: The Silent One, also known as the Fixed Point. In an attempt to break the cycle, they passed some of their power back to their three children. Known as the Tetrad, or Divine Ancestors, these four laid down the philosophical precepts and rules of behaviour that came to be known as the Code of Mammut.
The Silent One was the first of the Tetrad and the parent of the other three. They laid down the precepts of patience and harmony, teaching the herds to cooperate and work together. Their eldest child was the Mighty One, whose precepts were power and the exercise of power. They taught the leaders of the herds to rule with justice and righteous judgement. The second child, the Vigilant One, brought the precepts of wisdom and learning. They taught the herds the rudiments of literacy and mathematics, and to seek the truth via study and investigation. The last was the Stalwart One, whose precepts were courage and life, specifically its value. They taught the people to embrace life,take risks, and to fight only when absolutely necessary.
The Code and the Tetrad are represented by a square divided by two diagonals. The resulting triangles represent the Ancestors: the Silent One at the bottom, the Mighty One at the top, the Vigilant One on the right and the Stalwart One on the left.
The herds who adopted the Code went west, becoming the Mathom. The Code formalised relations between herds and allowed for the creation of larger, lasting social structures, as well as prescribing a form of personal development intended to direct and focus the aggressive part of their nature towards constructive ends. The Mathom remain aware of their great power and capacity for harm, and cultivate mindful calm to avoid harming innocents.
The herds who remained in the east, meanwhile, took some lessons from the code, even while not adopting it in its entirety. Known as the Mastanda, they - apart from the small group who migrated south to Suto and adopted a pacifist philosophy, revering only the creative aspects of the Earthshaper - remained in a less-absolute cycle of growth and collapse, and in a tribal society, until the Fall of Eurosia preented them with destruction on a shocking scale and totality, decimating their numbers, ruining their lands, and jarring them out of their more instinctive behaviours. Forced to migrate north to Big Green, their legends tell that they found ten stones in their journey which either channelled the voices of ten gods, or held the divine sparks necessary to elevate ten of their leaders to godhood. The ten stones - five smooth, five cracked and burned - were assembled in the stone circle known as the Congregation, on the eastern flank of Skyseat Mountain, overlooking the harbour-capital of Misthaven.
The Congregation actually consists of three circles. The inner ring of intact stones represents the five Makers, while the cracked stones in the centre ring represent the Breakers. These two sets of gods exist in constant tension with each other, and are described in opposing pairs. Like the code, these pairs provide an example of using the conflicting natures of the mastanda productively. The outer ring, or Halo, is formed of concentric rings of smaller stones. Pilgrims to the Congregation traditionally leave a stone in the Halo, with the person who completes a full ring said to be blessed.
Kingmaker is the god of social order, law and justice, who gave the mastanda their first laws and united the scattered herds after the loss of the central plain. Kingmaker's 'shadow' among the Breakers is Thronebreaker, god of revolution, change and growth. Thronebreaker constantly challenges and tests all law and order, but also strips away old and stagnant ways that stand in the path of a healthy new order.
Silencer is the Maker of secrets and forgetfulness, who brings unity by consigning old conflicts to the path. Many outsiders find it confusing that this god is the Maker, and their Breaker counterpart is Lorekeeper, god of knowledge and learning, but to the Mastanda , it is the role of the scholar to shatter old understandings and pave the way for new ones.
Peacetalker is the god who brings concord, a patron of diplomats and deceivers. They exist in tension with Warbringer, god of battle and warfare, who represents both ferocity and strategy. While Silencer and Lorekeeper taught the mastanda to deal with each other, Peacetalker and Warbringer gave them the tools to deal with their neighbours.
Sleeper is the god of the immaterial, of death and of dreams. They are the guardian of the sleeping and the dead, the sentinel at the gates between the planes, and the protector and guide of visionaries. Meanwhile, the realm of the material and the living lies in the keeping of Fleshcutter, god of medicine, surgery and birth. Again, while not intuitive to all lineages, for the mastanda, medicine is a violent art, regardless of its intended outcome.
Finally, Hearthbuilder is the god of the city and the home, of art and artisans. They are perhap the most beloved of all mastanda gods. Conversely, Stonecracker, god of destruction and loss, is the most feared, but as vital a part of the pantheon as Hearthbuilder.
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