Loambosk Character in Agrophon | World Anvil
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Loambosk

A powerful monster of Ornity's make, Loambosk is a green dragon who swoops down on adventurers in the Duumvirate's way. Though she's a newcomer to the battlefield, and barely 3 meters tall, she's a ferocious opponent to fight or flee. She's also a practiced ranger, with a handy set of magic tricks and impeccable aim with slings or siege weapons.   Loam has an axe-shaped nose, a terse jaw with a couple broken teeth, and a regal crest on her head. Her claws are visibly and frighteningly strong, like an owl's, built from years of operating ballistas, and she has a habit of scraping the ground when idle. She has a refined, soldierly posture, which she relaxes when it's time to fight dirty.  

Born and raised alone

According to other dragons, the name Loambosk (or Loam, which is often pronounced in two syllables) is considered juvenile. Her name evokes an earthy visual, but nothing complicated. She should have gotten a more permanent name later in her life, but she grew up without her biological family, so for now she's stuck with a child's name.   The circumstances of her birth were part of a plan by the Chromatic Sedge to found new strongholds and gain a stronger hold in Ornity. Under magical cover, a small group of dragons hopped from mountain to mountain across the country and installed a clutch of eggs in each one, hoping that they would grow into tactically valuable outposts. Loambosk came from one of these eggs, alone except for her foster siblings, visited very rarely by a single adult dragon.   As she grew up, the nascent civilization of Ornity grew around her. Buildings and farms crawled their way up her mountain. She began to mingle with humans, more than she did with dragons or other creatures. Some people talked to her like she was any other citizen of Ornity, and the rest were at least thankful for her role as a local protector.   In the years leading up to the Duumvirate War, people were becoming bitter and combative, and Loambosk was becoming stronger and more dedicated to serving her human friends' interests, but it was becoming harder and harder to make the right choices. Finally, with her education mostly complete, Loam was recommended to a position in Ornity's military. "You're a fair local hero, but you belong to a place greater than this," they told her. "Ready to learn about the real world?"  

Prefect of Ornity

Being a dragon, she has a special rank and career path. She commands a small troop of specially geared soldiers, a division of Everett Fulgure's army.   After spending her life watching Ornity from a bird's eye view, she can't help but find their motivation petty and untenable. But she believes it's irresponsible to even consider switching sides: by now the war is a done deal, and the best she can do is end the war as quickly and cleanly as possible. Because of this, she takes down resistors with terrible force, but she's careful to avoid casualties and needless pain.  

Cementing her role

Everett Fulgure fought hard to bring Loambosk into his circle, telling her how much he valued her skills and unique outlook on warfare. But once he got her close enough, he dropped the other shoe.   Fulgure approached her with an exciting new idea. He has been watching as many more young dragons appeared in Ornity, many of them furious in various ways about their situation. Strong and nigh invincible as soon as they hatch, these dragons were causing problems which the local humans couldn't handle. Fulgure began to see an opportunity: could their anger be harnessed, with the right voice to coax them into action? He tried to set Loambosk to work: give her fellow wyrmlings a higher purpose, encourage them to fight back against the Stakes, give them a place in the Duumvirate War.   For the first time, Loam bluntly refused her instructions. Despite her drive to end the war quickly and succinctly, she thought Fulgure's move was in terrible taste: many of these dragons, some very young, were being sent toward the horrors of the front line.   In a lecture that burned indelibly in Loambosk's mind, Fulgure accepted her decision, informed her of the consequences, and promised that he would never let her forget. From then on, he started pinning events of the war on Loam, blaming her decision whenever a dragon conscript or two would have been helpful. He held her especially responsible for the situation in Teucra, where a lot of wyrmlings were sitting idle at the edge of major battles. Through whispers of revenge and glory, many of those younger dragons were sold on the idea of warfare, and they raged against Loam's attempt to save them. She never reneged on her decision--in fact, she made sure it was in writing--but her "stunt," as Fulgure took to calling it, left her well and truly isolated.  

A dwindling passion for strategy

Loambosk is deeply interested in the dynamics of battle and competition. She was raised by stories of wise and worthy leaders fighting elaborate wars, playing clever tricks and strategies against each other, forming respect and an unconventional sort of friendship.   Lately she hasn't felt so inspired. It seems like subtlety and intrigue no longer work in this world. Even the best laid plans can be upset by the impulse of a stupid and powerful individual. Loam is infuriated by acts of reckless bravery and spite, which cause unearned changes in the war and make all her ideas worthless. She's no longer secure in her intelligence, especially after working under Fulgure for so long.   Once her love of strategy could no longer be practiced, she quickly became disillusioned with everything else. In particular, she believes that virtue is something that has to be practiced and studied, and that she's lost the opportunity to pursue it herself. She respects and envies those who devote their lives to their own passions.   Developments - Act I
Loambosk doesn't seem to care whether she's judged as good or evil. She weighs some of her own actions as "evil" in the short term, but "good" if they end conflict in the long term. To be remembered well by history is a luxury she's stopped pursuing.   This attitude kept her in the Duumvirate, but it may also give her a chance to switch sides. If she turns against the Duumvirate, she may never be seen as a good person by either side, but she won't let this affect her actions.   Loambosk claims to be objective and unbiased, like adventurers are supposed to be. She's a painful mix of self-absorbed and self-destructive, demanding the best from herself while expecting the worst. She doesn't see this as a problem, since it doesn't hurt anyone, but she tends to mistreat others in her efforts to mistreat herself.
  Developments - Act II
Even after switching sides, Loambosk doesn't believe she's strong enough to turn the tide of the war. But she has an idea of where to start. In the weeks following the battle of Imbre, she spends some time at the Antiparallel. She returns as a shadow dragon, with a new sense of purpose, drive, and even enthusiasm.  
  She begins to take inspiration from Derumen, who survived Ornity to become a great leader.
Year of Birth
698 34 Years old
Children

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Loambosk

Large Green Dragon Ranger , Any

Armor Class 18 (natural armor)
Hit Points 144
Speed 40ft Fly: 40ft Swim: 40ft

STR
19 +4
DEX
14 +2
CON
17 +3
INT
16 +3
WIS
11 0
CHA
15 +2

Saving Throws Dex +4, Con +6, Wis +4, Cha +5
Skills Athletics +9, Deception +5, Intimidation +5, Investigation +7, Nature +7, Perception +9, Stealth +4
Damage Immunities poison
Condition Immunities Poisoned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages Common, Draconic
Challenge 9



Loambosk is a 3rd-level ranger that uses Wisdom as their magic ability (spell save DC 12). They have the following spells prepared: 1st level: animal friendship, goodberry, hunter's mark


Amphibious. Loambosk can breathe air and water.   Favored Enemy. Loambosk has advantage on Survival checks to track humans and elves, as well as on INT checks to recall information about them.   Natural Explorer. Loambosk is particularly familiar with mountain environments and is adept at traveling and surviving in such regions.   Archery. Loambosk gains a +2 bonus to attack rolls she makes with ranged weapons.   Colossus Slayer. When Loambosk hits a creature with a melee attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. She can deal this extra damage only once per turn.


Actions

Multiattack. Loambosk makes three attacks: one with her bite and two with her claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 2d10+4 piercing damage plus 7 2d6 poison damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 2d6+4 slashing damage.

Poison Breath (Recharge 5-6). Loambosk exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 12d6 poison damage on a failed save, or half as much damage on a successful one.       Primeval Awareness. As an action, Loambosk can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of her (or within up to 6 miles if she is in her favored terrain). This feature doesn’t reveal the creatures’ location or number.


 

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