Color magic, Color casting, Pigment manipulation, and painting reality are different names for the same ability: the ability to manipulate the Colors within oneself and one's surroundings. Despite the common misconception, any sapient being, and in some cases, even some creatures, can learn it.
Colors and their effects
At the base level, the world is comprised of six main Colors (Gray, the lack of Color, usually isn't counted), their mixes, and variations in their saturation. Each of those Colors affects the properties of both living beings and inanimate objects. Additionally, each Color has its positive and negative representation, two opposing properties in which said Color can manifest. For the casters, it is important to learn both those properties and discover the techniques that will control which of the two representations will manifest. Otherwise, casting any kind of spell would become a gamble as the spell could have opposite effects than the ones wanted.
Positive |
Colors (and Patterns) |
Negative |
Sight and Truth (braids) |
Blue |
Illusion and Lies (eyes) |
Voice ("V" with curled ends, Aries) |
Green |
Silence (irregular dots) |
Safety (scales pointed downwards) |
Red |
Danger (spikes pointing to sky) |
Stability (parallel lines) |
Yellow |
Negation (crossing lines) |
Order (diamonds, like card suit) |
White |
Chaos (randomly shaped stars) |
Strength (circles with lines coming towards them) |
Black |
Weakness (empty circles) |
While anyone can learn to manipulate Colors, they are all restricted to the number of Colors they will be able to use at the same time and to the specific "palette" of Colors. There are casters who can use all of the Colors, but only one at the same time, there are those who can use multiple but already determined ones at the same time, but most casters will only ever be able to use a singular Color, and no caster is capable of using more than four Colors at the same time, and those are very rare individuals.
Sources of magic
There are four sources from which a caster can pull the Colors to conjure magical effects. The first one, the easiest to learn but also the most dangerous to the caster, is to use the Colors that are stored within their body, specifically within the so-called Color Nests, the areas within one's body that accumulate each of the Colors. Since the caster doesn't have to pull the Colors from far away, they can completely focus on the spell they are about to cast. However, pulling from one's Nests can quickly drain them, then damage them, pull all the remaining Color from one's body, and then try to force to pull it from the surroundings, using one's body as a bypass, heavily straining the organism and possibly leading to sickness or death.
The second one, which is safer for the caster but possibly damaging to the area they are in, is to pull the Color from the surroundings. This, however, restricts the Colors one can use to the ones present in the location (it would be hard to pull Red while standing in the sea, for example, or green in a desert). The excessive use of all the Colors, especially the strongest Color in the surroundings can quickly lead to the desaturation and the area turning Gray. Once Gray, the area doesn't regenerate the Colors naturally and needs to be restored either with proper technology or massive amounts of Colors in the right concentrations.
Just like they can use their own Colors, casters can use Colors of other people as well. Since it is way easier to overdo it when not draining one's own body, this technique is forbidden to use in a lot of places as long as it would be used on sapient creatures, and there are some countries where sacrificing Colors of
any living being is illegal. Additionally, it might be hard to draw the Colors from some species of beings such as
Rockwings, but on the other hand,
Huerustlers and
Smeltsparks are sources of very specific Colors that can be seen just by looking at them. And still, it is the second best way to provide large amounts of Colors without hurting oneself or damaging the environment.
The fourth, and the easiest and most efficient source of Colors for spells are
Pigments. Pigments are Colors brought to material form and turned to fine powder. They are the purest form of Color a caster can get their hands on. But there is a caveat. They are extremely expensive, and their amounts are both limited and heavily regulated by the countries in which the
Pigment Factories produce them. Unless one has contacts in high places, getting more than a flat teaspoon of them would bankrupt most living people. And yet, there are stories of those who own whole barrels of them. In comparison, a flat teaspoon of Pigments could last a caster half a decade should they not use their spells to deal with any possible inconvenience.
Color magic and Witches
While every caster is limited by the number of Colors they can manipulate and how much they can draw from their source, the
Witches don't have those limits. Compared to normal humans, Witches don't have Color nests inside of them. Instead, of storing Colors in specific areas of their bodies, they constantly generate almost unlimited amounts of them, constantly mixing and separating, without any harm to their bodies. When casting a spell requiring a specific Color or a mixture of a few of them, the Witch's body will focus on generating mostly them.
Additionally, while a few rare individuals are capable of using up to 4 Colors, and those always are the same four, the Witches can freely switch between the Colors they use for their spells and can manipulate all six of them at the same time. But despite that, many of the Witches tend to focus only on using the same few of them on the daily, as it tends to be easier.
Since the Witches don't draw the Colors from any limited source, there is never any concern of turning anything Gray. However, since they tend to use larger amounts of Colors than normal people, their spells tend to create
Oversaturation (geographic anomaly) more often, though they can simply fix the Color levels with their spells quite easily.
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