Changes
Core Traits
Skill Proficiencies. Choose 4: Acrobatics, Athletics, Deception, Insight, Intimidation, Linguistics, Martial, Mercantile, Perception, Persuasion, Sleight of Hand, or Stealth.
Combat Arts
Level 1 feature, which replaces Weapon Mastery
Your training in martial combat allows you to use a number of special techniques called, Combat Arts. You gain 1 use of Combat Arts if you don’t already have any, and you gain additional uses equal to 1/3 of your Rogue level. You regain all expended uses when you finish a Short or Long Rest.
You prepare a number of Combat Arts from the list of options available to you, equal to half the amount of uses you have, rounded up. Whenever you finish a Long Rest, you can practice drills and change one of the Combat Arts you have prepared.
You can use a Combat Art you have prepared only while wielding one of the prerequisite weapons listed in its description, if any, and only if you have Proficiency with that weapon. If a Combat Art requires a saving throw and does not list a DC, it is: 6 + your Proficiency Bonus + the Ability Modifier you use for the weapon.