Assassin
Practice the Grim Art of Death
An Assassin's training focuses on using stealth, poison, and disguise to eliminate fores with deadly efficiency. While some Rogues who follow this path are hired killers, spies, or bounty hunters, the capabilities of this subclass are equally useful for adventurers facing a variety of monstrous enemies.
Assassin's Tools
Level 3 feature You gain Proficiency with the Disguise Kit and the Poisoner's Kit. Additionally, you have Advantage on Initiative rolls.Backstab
Level 3 feature You are pragmatic and deadly in eliminating your enemies. You have Advantage on Attack Rolls against any creature that hasn't taken a turn in the combat yet. Furthermore, if you and an Ally are Flanking an enemy and you attack it, you can forgo the flanking bonus to instead gain Advantage on the roll.Infiltration Expertise
Level 9 feature You are an expert at several techniques that aid your infiltrations, gaining you the following benefits.- In the Dark. You can attempt to Hide even when you are only lightly obscured by Dim Light.
- Roving Aim. Your Speed isn't reduced to 0 by using Steady Aim.
- Tool Expertise. You gain Expertise with either the Disguise Kit or the Poisoner's Kit.
Favored Approach
Level 13 feature You hone your skills gaining a favored approach to dealing death. You gain one of the following benefits of your choice.- Masterful Mimicry. You can unerringly mimic another person's speech, handwriting, or both if you spent at least 1 hour studying them within the last week.
- Swift Blade. When you roll Initiative while Hidden, you gain Advantage on the roll, and the first attack you make on your first turn of combat is a Critical Hit.
- Specialized Poisons. When you create a poison, you can designate one Creature Type. If the poison affects a creature of the chosen Creature Type, it ignores any Resistance or Immunity that creature may have to Poison damage.