MARE PROFUNDUM

The Southern Ocean · The Deep Sea · The Crossing · The Water That Connects Three Worlds

"The open ocean for thirty days is an experience of the world at a scale that most people who live on land never encounter — a horizon that is the same in every direction, no land visible for days at a time, the ship a small and specific thing in an enormous and indifferent expanse. Experienced sailors find this invigorating. First-time passengers find the first week difficult and the second week remarkable and the arrival at Hearthsrest, when the island appears on the horizon, one of the most emotionally vivid experiences of their lives. I found this sequence to be accurate."
— G.C.P.S.A., Descriptio Insulae Brindala, 1199 A.P.

The Mare Profundum is not territory in the way that the primary continent's land zones are territory. No one governs it. No people claims it. The Joturvolk work its northern reaches as a hunting ground; the halfling Merchant Council's fleet navigates its established crossing routes; Roman merchant vessels and occasional naval ships follow those same routes under halfling piloting arrangements that the Merchant Council has made carefully indispensable. Beyond the established routes, the ocean is known principally by its absences: the vast stretches of deep water that no ship regularly crosses, the eastern approaches that Merry Burrowfoot has seen something in and has not reported, the southern reaches beyond Solarhet where no vessel from the primary continent has successfully gone and returned.

I have crossed the Mare Profundum twice, both times under Merry Burrowfoot's captaincy, at the age of fifty-seven going south and fifty-eight returning north. She was, she informed me on the outbound journey, the oldest first-time southern crossing passenger she had carried. I offered that I would remedy this by crossing again. She noted this would make it worse, not better, as I would then be the oldest two-time crossing passenger. I had not thought of this. She had. I record this exchange because it captures, with accuracy, something essential about the ocean and about Merry: the crossing is something that happens to you, and being prepared for it is not the same as being prepared for it, and she has been navigating this distinction for eighty years.

Geography

The Mare Profundum separates the primary continent from the southern continent (Continens Australis) and lies between the Archipelagus Brindala — the halfling island chain, one day's sail south of the Roman coast at Portus Meridiani — and Solarhet's northern port on the southern continent's coastal strip. The established crossing takes thirty to thirty-five days from Brindala to Solara in good conditions, which is what the Pilot's Guild considers the standard rather than the optimum. The ocean is not reliably fast.

Its extent in the east-west direction is less documented. The primary continent's eastern coast continues south beyond the Campus Magnus's southern reaches, curving away from the established route. The southern continent's eastern extent is unknown to Roman cartography. The ocean between them — the eastern Mare Profundum — is marked on the Pilot's Guild's charts as mare incognitum, which is the accurate designation and which the Guild's chart-makers have maintained without editorial comment for two centuries because the sea that is actually known is complicated enough without speculating about the part that isn't.

Hearthsrest sits mid-ocean on the established crossing route, approximately equidistant between the primary and southern continents — the one reliable landfall between departure and destination. The Pilot's Guild has surveyed the island's approaches with the thoroughness that the Guild applies to anything commercially significant. Beyond Hearthsrest in any direction other than the established routes, the Guild's charts become considerably more provisional.

Ecosystem

The Mare Profundum's surface ecology — the seabirds, the pelagic fish populations, the migratory patterns of the large marine mammals that the crossings encounter — is documented in the Guild's incident and observation records with the practical specificity of people who care about this primarily when it affects navigation. Flying fish. Schools of large tuna visible at the surface in the outer tropical zone. The whale species whose seasonal migrations cross the established route in the late summer months, generating the observations that the Guild weather-readers incorporate into their seasonal timing recommendations. What lives below the surface, in the deep ocean, has been addressed by no primary continent scholarship beyond the dwarven archivists' cross-referencing of the giant sagas on deep-sea creatures — which describes something old, in a way that implies the deep northern and the deep southern ocean are connected, and that what the Joturvolk hunt in the northern waters is the surface expression of a deep ecology that extends across the ocean entire.

This is speculation on my part, connecting two sources that may not connect. I note it because the connection seems worth attending to, and because the alternative — treating the northern deep-sea creatures and the southern ocean's unknown depths as separate problems — seems, on reflection, like exactly the kind of thinking that would leave a scholar unprepared for what connects them.

Localized Phenomena

The Established Crossing Route

The southern crossing is commercially viable because of the halfling weather-reading tradition. The Pilot's Guild's accumulated knowledge of ocean weather patterns, currents, and seasonal variation — carried in their pilots' heads as much as in their charts, representing not two centuries of observation on this world but however many centuries of maritime experience their people brought from wherever they came from through the Twelfth Permutatio — means that a Guild-certified weather-reader on a southbound ship can predict, with useful accuracy, the conditions of the next three to five days. This reduces risk to commercially manageable proportions. The southern crossing has been completed over two hundred times in the past century without a vessel lost to weather. This is not the same as without incident, and the Guild's incident records are an extraordinary document of seamanship under sustained pressure.

The Guild does not share its full weather-reading knowledge with non-halfling navigators. This is not secrecy as such — the knowledge is not concealed, simply not published in any form that allows someone to replicate it without the underlying tradition. Roman navigators who have attempted the crossing without Guild piloting have had a significantly different statistical record. The Guild notes this without gloating, which Merry says is the most restrained thing the Merchant Council has ever managed.

The Eastern Horizon

Merry Burrowfoot has seen something on the eastern horizon during a crossing she has not formally reported. This is documented in Varro's private notes from a conversation aboard the return crossing. What she saw, and when, and whether she has seen it again, and whether it connects to the giant sagas' entries about the eastern approaches that Hrimthorr has not permitted to be translated — none of these questions have been answered in any source I can cite directly. What I can say is that Merry, who has been at sea for eighty years and whose reported observations are among the most reliable in the known world, does not decline to report things without reason. Whatever she saw, she made a decision about it. That decision has not yet become a communication.

The Deep Water

The ocean's deep-water column — below the sunlit surface zone, below the layer that any current diving equipment or technique can reach — is unknown to primary continent scholarship in the same way that the Terra Incognita is unknown: not merely unexplored but actively beyond the capacity of current exploration technology to address. The giant sagas record what the Joturvolk have encountered at the surface of the deep water during eight centuries of northern hunting. The dwarven archivists who have cross-referenced these entries offer the conclusion: something old. The full implication of this conclusion, applied to an ocean that covers more of the world's surface than all its land combined, is something I note without drawing further conclusions, because the conclusions are large and I am eighty-seven years old and prefer to leave some questions for the scholars who come after me.

Climate

The Mare Profundum's climate is not a single climate but a graduated sequence encountered on the crossing. Departing from Portus Meridiani in Provincia Australis, the transition is rapid: the Roman coastal climate gives way within three days to open ocean conditions — stronger swells, more consistent wind, the narrowing of the world to the ship, the water, and the sky. In the first week the weather is variable, influenced by the primary continent's landmass in ways the Guild weather-readers account for and that first-time passengers experience as the crossing's most uncertain phase.

By the second week, the open ocean proper: the prevailing southerlies of the established route, the steady swells that the ships are built to manage and that passengers learn to move with, the heat increasing as the route crosses into tropical latitudes. The Hearthsrest approach brings the first trade wind zone — the consistent easterly that fills the sails reliably and that the Guild's seasonal departure schedule is calibrated around. South of Hearthsrest, the weather character shifts again toward the southern continent's coastal approach, the swell direction changing, the cloud patterns becoming those of a different hemisphere.

The storm season — the period when the established crossing is not attempted by any Guild-certified vessel — runs from early autumn to late winter in the northern hemisphere's calendar. During this period, Hearthsrest is isolated in the commercial sense: ships are present in harbour, work proceeds, the island's resident population manages without the crossing traffic, but no new arrivals arrive and no departing ships leave. Varro notes that the Night Market during storm season, from a brief conversation with a Hearthsrest resident, is both emptier and in some ways more itself — the island's permanent residents making use of their island without the crossing traffic's particular energy.

Natural Resources

The ocean's commercially accessible resources are the fishing grounds that the established routes pass through, the trade lane access that the route itself constitutes, and the provisioning stop that Hearthsrest provides. The direct commercial output of the crossing — the Solara luxury goods arriving north and the Roman manufactured and agricultural goods going south — is the economic foundation of several significant commercial interests in three continents, and the Merchant Council's management of the crossing is the foundation of the halfling Merchant Council's structural indispensability to the primary continent's economy.

The deep-water resources are inaccessible. Whether they are the same as what the Joturvolk harvest in the northern reaches, at enormous personal risk and with purpose-built vessels and eight centuries of accumulated craft knowledge, is a question that no primary continent actor other than the giants is currently positioned to pursue. The giants hunt the north. The south ocean's deep water hunts nothing and is hunted by nothing that has reported back.

History

The Mare Profundum has been present in the world's geography since before any current people arrived — an ocean pre-existing every Permutatio, crossed by no one and known to no one until the Twelfth Permutatio placed the halflings one day's sail south of the primary continent in 1000 A.P. and Merry Burrowfoot completed the first commercially successful round-trip crossing thirty years later, at the age of twenty, naming Hearthsrest on the outbound journey when her crew were sixteen days out and tired and the island appeared on the horizon in the late afternoon.

The southern trade route's establishment at approximately 1030 A.P. opened an economic relationship between the primary and southern continents that has been reshaping the primary continent's luxury economy for one hundred and seventy years. The route is now considered routine by the merchant interests that use it and vital by the economic models that depend on it. Neither of these characterisations fully captures the reality of the crossing, which remains what it was when Merry first made it: an open ocean for thirty days, a ship, and the accumulated knowledge of a people who understood from their first generation on this world that the sea was worth engaging with.

For full chronological detail, see: Annales Mundi.

Tourism

The Mare Profundum is crossed by anyone making the southern trade voyage, and the experience — the thirty days at sea, the arrival at Hearthsrest, the second leg to Solara — is the most reliably transformative journey available to a primary continent resident who does not have access to the elven forest or the dwarven underground. Varro recommends it. He also recommends completing it before the age of fifty-seven, and ideally not for the first time at that age under an eighty-year-old captain's amused supervision. Both pieces of advice are offered in the spirit of someone who cannot follow either.

The Guild-certified crossing departs Portus Meridiani on a schedule determined by seasonal weather windows. Passage can be booked through the Merchant Council's Portus Meridiani office, the Brinhaven harbour office, or through any halfling trade representative in Nova Romae. The crossing fee includes Guild weather-reading and standard provisioning. Water refill and food resupply at Hearthsrest are priced separately. Passengers are advised that the harbour at Hearthsrest will be more interesting than they expect and the Night Market will require more time than they have allocated, and to plan accordingly.

Type
Ocean
Included Locations
Characters in Location
"The ship a small and specific thing in an enormous and indifferent expanse."
— G.C.P.S.A., field notes, 1157 A.P.


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