A fantasy world mixing raw Norse history with high-fantasy magic, balancing the harsh, salt-sprayed North Atlantic reality with the "otherness" of magic. Lower sea levels (about 400 feet lower than today), which highlight land bridges, exposed reefs, and jagged coastlines, define this world's geography.
Our story begins in the Hebrides (historically the Suðreyjar or Southern Isles to the Norse).
The Unknown Keep and Forgotten Halls, The Grandfather Tree and To Find A Gate are AD&D 2nd Edition adventures.
The manuscripts and the adventure shared on this world have no connection.