Class- Wizard in Aertrea | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Class- Wizard

Wizard

The wizard is a student of the arcane art and make use of it in creative and versatile ways. Some choose to specialize, others prefer the generalist approach.
HD: d4, Class Skills (4+Int): Concentration, craft, decipher script, all knowledges, profession, spellcraft, LV BA Fort Refl Will Special 1 2 3 4 5 6 7 8 9
LV BA FRT REF WILL Class Feature 1 2 3 4 5 6 7 8 9
1 0 0 0 2 Summon familiar, scribe scroll or brew potion 1
2 1 0 0 3 2
3 1 1 1 3 2 1
4 2 1 1 4 3 2
5 2 1 1 4 Bonus Feat 3 2 1
6 3 2 2 5 3 3 2
7 3 2 2 5 4 3 2 1
8 4 2 2 6 4 3 3 2
9 4 3 3 6 4 4 3 2 1
10 5 3 3 7 Bonus Feat 4 4 3 3 2
11 5 3 3 7 4 4 4 3 2 1
12 6 4 4 8 4 4 4 3 3 2
13 6 4 4 8 4 4 4 4 3 2 1
14 7 4 4 9 4 4 4 4 3 3 2
15 7 5 5 9 Bonus Feat 4 4 4 4 4 3 2 1
16 8 5 5 10 4 4 4 4 4 3 3 2
17 8 5 5 10 4 4 4 4 4 4 3 3 1
18 9 6 6 11 4 4 4 4 4 4 3 3 2
19 9 6 6 11 4 4 4 4 4 4 4 3 3
20 10 6 6 12 Bonus Feat 4 4 4 4 4 4 4 4 4

Weapons and Armor: all simple weapons for region Spells: prepares arcane spells from a spell book, based on INT. You start with 4 ‘0’ level spells and 2 1st level spells. You gain 2 free spells of up to the highest level you can cast at each level after the first. This are automatically added without cost if you have room in a spell book. Scribe Scroll or brew potion: as bonus feat Familiar: summon a familiar in a ceremony costing 100 gp. If familiar is killed lose 200 xp per class level, fortitude DC 15 halves this penalty. A familiar can’t be replaced for a year and a day. The familiar improves with class levels. Basic familiar in their benefits include: bat (+3 listen), cat (+3 move silently), Hawk (+3 spot in bright light), Lizard (+3 climb), Owl (+3 spot in shadow), Rat (+2 fort saves), Raven (+3 appraise), snake (+3 bluff), Toad (+3 hit points), Weasel (+2 reflex saves). Familiars have their HD or that of their master whichever is higher. Familiar has half the hit points of its master. It uses is master’s base attack, and skill ranks, and base saving throws which ever is higher but its own ability modifiers.
Class Lv Nat Ac INT Special
1-2 1 6 Alertness, Improved Evasion, share spell, empathic link
3-4 2 7 Deliver touch spells
5-6 3 8 Speak with master
7-8 4 9 Speak with animals of own kind
9-10 5 10
11-12 6 11 Spell Resistance (master’s level + 5)
13-14 7 12 Scry on Familiar
15-16 8 13
17-18 9 14
19-20 10 15
Bonus Feat: choose from Spell Books: have 100 pages, each spell is one page per spell level. Writing a spell into a spell book takes 1 hour per spell level and costs 10 gp per spell level (1-3), 50 gp per spell level (4-6), and 100 gp per spell level (7-9). Copying a spell from a scroll ruins the scroll but can be copied from another spell book without harming the book.

Comments

Please Login in order to comment!