Class- Wizard
Wizard
The wizard is a student of the arcane art and make use of it in creative and versatile ways. Some choose to specialize, others prefer the generalist approach.HD: d4, Class Skills (4+Int): Concentration, craft, decipher script, all knowledges, profession, spellcraft, LV BA Fort Refl Will Special 1 2 3 4 5 6 7 8 9
LV | BA | FRT | REF | WILL | Class Feature | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 0 | 0 | 2 | Summon familiar, scribe scroll or brew potion | 1 | ||||||||
2 | 1 | 0 | 0 | 3 | 2 | |||||||||
3 | 1 | 1 | 1 | 3 | 2 | 1 | ||||||||
4 | 2 | 1 | 1 | 4 | 3 | 2 | ||||||||
5 | 2 | 1 | 1 | 4 | Bonus Feat | 3 | 2 | 1 | ||||||
6 | 3 | 2 | 2 | 5 | 3 | 3 | 2 | |||||||
7 | 3 | 2 | 2 | 5 | 4 | 3 | 2 | 1 | ||||||
8 | 4 | 2 | 2 | 6 | 4 | 3 | 3 | 2 | ||||||
9 | 4 | 3 | 3 | 6 | 4 | 4 | 3 | 2 | 1 | |||||
10 | 5 | 3 | 3 | 7 | Bonus Feat | 4 | 4 | 3 | 3 | 2 | ||||
11 | 5 | 3 | 3 | 7 | 4 | 4 | 4 | 3 | 2 | 1 | ||||
12 | 6 | 4 | 4 | 8 | 4 | 4 | 4 | 3 | 3 | 2 | ||||
13 | 6 | 4 | 4 | 8 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |||
14 | 7 | 4 | 4 | 9 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | |||
15 | 7 | 5 | 5 | 9 | Bonus Feat | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |
16 | 8 | 5 | 5 | 10 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | ||
17 | 8 | 5 | 5 | 10 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 1 | |
18 | 9 | 6 | 6 | 11 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | |
19 | 9 | 6 | 6 | 11 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | |
20 | 10 | 6 | 6 | 12 | Bonus Feat | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Weapons and Armor: all simple weapons for region Spells: prepares arcane spells from a spell book, based on INT. You start with 4 ‘0’ level spells and 2 1st level spells. You gain 2 free spells of up to the highest level you can cast at each level after the first. This are automatically added without cost if you have room in a spell book. Scribe Scroll or brew potion: as bonus feat Familiar: summon a familiar in a ceremony costing 100 gp. If familiar is killed lose 200 xp per class level, fortitude DC 15 halves this penalty. A familiar can’t be replaced for a year and a day. The familiar improves with class levels. Basic familiar in their benefits include: bat (+3 listen), cat (+3 move silently), Hawk (+3 spot in bright light), Lizard (+3 climb), Owl (+3 spot in shadow), Rat (+2 fort saves), Raven (+3 appraise), snake (+3 bluff), Toad (+3 hit points), Weasel (+2 reflex saves). Familiars have their HD or that of their master whichever is higher. Familiar has half the hit points of its master. It uses is master’s base attack, and skill ranks, and base saving throws which ever is higher but its own ability modifiers.
Class Lv | Nat Ac | INT | Special |
---|---|---|---|
1-2 | 1 | 6 | Alertness, Improved Evasion, share spell, empathic link |
3-4 | 2 | 7 | Deliver touch spells |
5-6 | 3 | 8 | Speak with master |
7-8 | 4 | 9 | Speak with animals of own kind |
9-10 | 5 | 10 | |
11-12 | 6 | 11 | Spell Resistance (master’s level + 5) |
13-14 | 7 | 12 | Scry on Familiar |
15-16 | 8 | 13 | |
17-18 | 9 | 14 | |
19-20 | 10 | 15 | |
- wizard specialist feat,Rules- Feats: Wizard Specialization Feats
- spell casting featsRules- Feats: Spellcasting Feats
- item creation feats,Rules- Feats: Item Creation Feats
- metamagic feats,Rules- Feats: Metamagic Feats
- reserve feats.Rules- Feats: Reserve Feats
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