Class- Warblade in Aertrea | World Anvil
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Class- Warblade

Warblade

The Warblade is a common class for those who frequently engage in melee combat. Requiring quite a bit of training and practice, they are usually found in the cultures with an emphasis on organized military training. This includes the High Elves of Tranquility, the Dwarves of Irongate and Seven Clans, the Orcs of Arafel, various small groups of Hobgoblins, Arcadian legions, and the Senpat military.
HD: d10, Skills: (4+INT): Balance, climb, concentration, craft, diplomacy, intimidate, jump, history, martial lore, swim, tumble.
LV BA FRT REF WIL Class Feature Known Readied Stance
1 1 2 0 0 Battle clarity (reflex saves), weapon aptitude 6 4 1
2 2 3 0 0 Uncanny Dodge 7 7 4 2
3 3 3 1 1 Battle ardor (critical confirmation) 8 5 2
4 4 4 1 1 9 5 2
5 5 4 1 1 Bonus Feat 10 6 3
6 6 5 2 2 Improved Uncanny Dodge 11 6 3
7 7 5 2 2 Battle Cunning (damage) 12 6 3
8 8 6 2 2 Discipline Focus (defensive stance) 13 7 3
9 9 6 3 3 Bonus Feat 14 7 4
10 10 7 3 3 15 8 4
11 11 7 3 3 Battle Skill (Opposed Checks) 16 8 4
12 12 8 4 4 17 8 4
13 13 8 4 4 Bonus Feat 18 9 4
14 14 9 4 4 19 9 4
15 15 9 5 5 Battle Mastery (Attacks of Opportunity 20 10 5
16 16 10 5 5 21 10 5
17 17 10 5 5 Bonus Feat 22 10 5
18 18 11 6 6 23 11 5
19 19 11 6 6 24 11 5
20 20 12 6 6 Stance Mastery 25 12 6
Weapons and Armor: All simple and martial weapons, light and medium armor, all shields except tower shields.
Maneuvers: available disciplines Diamond Mind, Eye of the Arrow, Iron Heart, Nature’s Fury, Stone Dragon, Tiger Claw, Unyielding Shield, White Raven. At 4th level and every even numbered warblade level you can trade a maneuver in.
Maneuvers Readied: Ready maneuvers anytime you exercise for 5 minutes. . You can recover one expended maneuver with a full round action (no AOO).   Battle Clarity: as long as not flat footed you gain INT to reflex saves. Weapon aptitude: you can qualify for fighter only feats with warblade levels (they count as fight levels -2). With an hours practice you can change the weapon one of your feats affects for another weapon. Battle Ardor: insight bonus = to INT on rolls made to confirm critical hits. Bonus feat: Battle Cunning: insight bonus = INT to melee damage rolls against flat-footed or flanked opponents. Battle Skill: insight bonus = INT attack rolls and damage rolls on attacks of opportunity. Stance Mastery: you can have two stances active simultaneously.

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