Rules- Feats: Die Hard Feats
Die Hard Feats:
- Bloodied +1 BA, intimidate 3 No penalties from being shaken, +1 initiative
- Die Hard Endurance Continue to act if less then -1 hit points.
- Endurance - +4 on CON realted feats. You may sleep in light or medium
- Grim Determination Die Hard If reduced to ½ HP, +1 morale attacks, skills, damage until end of encounter.
- Improved Toughness Fort save +2 + hit points = current HD, each time you gain a HD gain an additional HP.
- Run - Run speed x5 retain dex, y, +4 jump if running, +5 speed if light armor.
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