Ari's Domain Organization in Aerith | World Anvil
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Ari's Domain

History

After the creation of the humans, the cat spirit, Ari, came down to the land she had been given. Wanting to keep her populace safe, she quickly erected magical walls, that would make any outsider get lost in the dense forests surrounding the villages, making them appear right back at the edge, unable to get in unless someone from inside guided them in. She created the fairies, elemental beings that have since vanished into nothing more than folk tales. These sneaky workers balanced the ecosystem of the whole domain. With the vegetation, the water, and sometimes even influencing the fauna.    

Geography

  Consisting of mostly just forested area with sandy beaches, it's a mostly temperate area, with a tendency for slightly higher temperatures. Although it can reach cold enough for snow, it tends to be a warmer, and even slightly humid area.    

Culture

The inhabitants of the domain learned to be appreciative of their spirit's blessings. Often given plentiful harvests, hunting, and fishing due to their devoutness to Ari. They are a mostly calm and peaceful people, known for their seafood, woodwork, and rich religious and mythical culture. A traditional food within the domain is Salmon, and other kinds of fish, coupled by vegetables, such as lettuce, or other salad ingredients. Their mostly healthy lifestyles make these people live upwards of 90 years on average. Their clothing mostly consists of long robes, made of a very soft fabric from the cattle they care for, as well as often long hair with some sort of family pin on it. Their arts mostly consist of music, and some wooden sculptures. Their music consists mostly of string and wind instruments, such as violins and flutes, making their compositions usually be described to "flow like water". Their wooden sculptures often depict cats and other felines, as well as some of their myths, like sea serpents, hydras, and even the fairies. A traditional children's game they call "Bucket", consists of commonly two teams (although it can be more), each of them having a wooden bucket they must defend. The buckets are often filled with noise makers such as bells to make noise when scored on. The players all must have their hands behind their backs at all times, and play with a small ball made of fabric and filled with sand or soft dirt. The must use their feet to toss the ball into the air and into the opposing team's bucket, granting them a point. They cannot use their hands or arms, and must rely solely on their feet, legs, torso and sometimes even their heads.

For peace and balance.

Extra Info

  • Population: 570 Gifted, 410 Humans Approx.
Type
Geopolitical, Country
Capital
Demonym
Arian / Aran
Currency
A type of coin called "Souls"
Controlled Territories
Neighboring Nations
Notable Members

Famous People

While home to many of Ari's Chosen over the years, the most well known ones are:  

Chosen Ayla of the Embrace

The first ever Chosen, she was the one to help build the Temple of Ari.  

Chosen Eli of the Embrace

Being one of the first ever chosen, namely the fifth, he was the one to forge the lasting alliance and peace with the neighboring Inari's Domain.  

Chosen Sabina of Meizou

Hailing from the peninsular town of Meizou, this Chosen was the one to massively improve the fighting ability of the inhabitants of the domain, creating the martial art style Suhai, now practiced by monks and fighters alike, due to the mixture of spiritual qualities and very deadly qualities.

Friendly

Being so close together has allowed ample trade of goods and knowledge alike, especially due to the friendly and peaceful nature of the two domains.

Peace

With the Arians as naturally calm and peaceful as they are, the relationships with the Yrsans are incredibly smooth, with some arguments due to how Yrsa runs her domain. They trade plenty of fish and wood in between each other, with some unique species in each domain making it worth it.

Alliance

After Chosen Eli and Chosen Ariella forged peace back in 231, the two Domains have been peaceful and allied, with different trade routes and other political agreements being made.

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