Use of Missile Weapons
A player character will start a session with a defined number of missile components (bolts, arrows, stones, bullets, etc.). The player should carefully account for all uses in each missile attack and deduct the number from their inventory.
House Rule
When used in close (S/M range only) combat, characters are able to recover half (rounded down) of any items you use. The others are either lost or destroyed. ie. If 3 arrows are fired in short range attack, and the characters are not making an immediate escape from the situation, they are able to recover 1 arrow. The player must state recovery attempt is made.
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